GB Studio – Retro adventure game creator for Game Boy
1–10 of 30 posts
Re: GB Studio – Retro adventure game creator for Game Boy
#2Re: GB Studio – Retro adventure game creator for Game Boy
#3Re: GB Studio – Retro adventure game creator for Game Boy
#4Re: GB Studio – Retro adventure game creator for Game Boy
#5It's been a side project of mine for quite a while as I was learning Electron and C/GBDK at the same time so don't judge me too harshly on the code hehe.
It's early days for the project so not quite decided how I want to expand it out just yet, maybe to more genres, maybe to allow more JRPG functionality. What ever I end up doing though I want to make sure it's as simple as possible for beginners to make something as easy as possible!
Re: GB Studio – Retro adventure game creator for Game Boy
#6Wow, this looks fantastic -- I've been wanting to work on a simple JRPG for a while but without having to learn RPG maker. There's an obvious caveat here being that RPG Maker, Game Maker and Unity all have a gigantic ecosystem of 3rd party packages and assets that may make them better for pure game making. Perhaps my question is whether there's value in something like this which seems far more minimal?
Re: GB Studio – Retro adventure game creator for Game Boy
#7Wow, this looks fantastic -- I've been wanting to work on a simple JRPG for a while but without having to learn RPG maker. There's an obvious caveat here being that RPG Maker, Game Maker and Unity all have a gigantic ecosystem of 3rd party packages and assets that may make them better for pure game making. Perhaps my question is whether there's value in something like this which seems far more minimal?
It targets gameboys?
Re: GB Studio – Retro adventure game creator for Game Boy
#8Re: GB Studio – Retro adventure game creator for Game Boy
#9Fantastic! What extra steps would be required to support the GBC? Do you have to provide dual palettes? Or does the GB guess? (are there other differences aside from colour? I guess for the transparent paks)