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REXPaint: Powerful, User-Friendly ASCII Art Editor

gridsagegames.com

1–10 of 27 posts

Re: REXPaint: Powerful, User-Friendly ASCII Art Editor

#2
Like the ever popular and powerful Pablodraw[0], this is a .Net application.

I tried a few CLI ANSI and ASCII editors on Linux recently, and it was not a great experience. Most are fairly inscrutable with limited documentation, and at least on my OS, some were just plain broken.

Ah, bitrot.

[0] http://picoe.ca/products/pablodraw/

Re: REXPaint: Powerful, User-Friendly ASCII Art Editor

#4
Anything that would preclude one from making a similarly-robust HTML5 (Canvas2D) ASCII editor?

Font rendering wouldn't even be required. Static bitmap sprite data in a predefined grid cell layout would suffice. With fore and background color altered via fast pixel manipulation using pre-allocated array buffers. Memory usage, on large canvas areas, might be the only prohibitive issue ;)

I use the wonderful Piskel 2D sprite drawing tool. And it can handle sizable frame counts at 1024x1024 resolution.

https://www.piskelapp.com/

Re: REXPaint: Powerful, User-Friendly ASCII Art Editor

#5
Looks like a contender for an alternative to PabloDraw [0], my go-to for drawing ASCII art.

Does REXPaint support real-time shared sessions? That's PD's killer feature, watching a skilled artist work from halfway around the world is an amazing experience!

[0] http://picoe.ca/products/pablodraw/

Re: REXPaint: Powerful, User-Friendly ASCII Art Editor

#6
REXPaint is a great tool, and the only reason I know it exists is from playing the game it was used heavily for, Cogmind. It's a great roguelike game, and if you enjoy them I would suggest you give it a try.

The dev is active in the Roguelike Discord server as well. Any interaction I've had with them has always been positive and kind. Cogmind was great to see grow into what it is today.

Re: REXPaint: Powerful, User-Friendly ASCII Art Editor

#8

Like the ever popular and powerful Pablodraw[0], this is a .Net application. I tried a few CLI ANSI and ASCII editors on Linux recently, and it was not a great experience. Most are fairly inscrutable with limited documentation, and at least on my OS, some were just plain broken. Ah, bitrot. [0] http://picoe.ca/products/pablodraw/

I fixed a networking bug in PabloDraw about 7 years ago and recall encountering only Visual C++. Are you sure PD is a .NET app?

Or is my definition of .NET wrong?

Re: REXPaint: Powerful, User-Friendly ASCII Art Editor

#9
post #4

Anything that would preclude one from making a similarly-robust HTML5 (Canvas2D) ASCII editor? Font rendering wouldn't even be required. Static bitmap sprite data in a predefined grid cell layout would suffice. With fore and background color altered via fast pixel manipulation using pre-allocated array buffers. Memory usage, on large canvas areas, might be the only prohibitive issue ;) I use the wonderful Piskel 2D s…

Nothing prevents it beyond awkward save/load semantics in the browser. Webgl acceleration would be fairly trivial (to one familiar with opengl) if necessary as well.

Re: REXPaint: Powerful, User-Friendly ASCII Art Editor

#10
post #6

REXPaint is a great tool, and the only reason I know it exists is from playing the game it was used heavily for, Cogmind. It's a great roguelike game, and if you enjoy them I would suggest you give it a try. The dev is active in the Roguelike Discord server as well. Any interaction I've had with them has always been positive and kind. Cogmind was great to see grow into what it is today.

Dunno if its actually good as a roguelike, but thats gotta be by far the neatest UI I’ve ever seen. Guy has a good blog as well about cogmind’s development
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