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Why I lost $42,500 making a VR game

gamasutra.com

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Re: Why I lost $42,500 making a VR game

#2
I'm not sure if a clicker game is a good choice for VR. Playing VR takes a fair bit more effort than "open the game" and is hence better suited for deeply engaged titles (something that you are concentrating on and plan to play for more than a few minutes). Clicker games are time-wasters (you're waiting for the compiler or similar and have a few minutes). They are disengaged titles.

Re: Why I lost $42,500 making a VR game

#3
The story is informative -- VR games don't sell well, except if you can time to new hardware -- but the math behind the $42.5k number is dubious.

Can I value all my hobby projects at $60/hour too? Over a million USD accumulated losses during my adult life so far...

Re: Why I lost $42,500 making a VR game

#5
post #3

The story is informative -- VR games don't sell well, except if you can time to new hardware -- but the math behind the $42.5k number is dubious. Can I value all my hobby projects at $60/hour too? Over a million USD accumulated losses during my adult life so far...

Sure does make for a nice click bait title though.

Re: Why I lost $42,500 making a VR game

#6
post #3

The story is informative -- VR games don't sell well, except if you can time to new hardware -- but the math behind the $42.5k number is dubious. Can I value all my hobby projects at $60/hour too? Over a million USD accumulated losses during my adult life so far...

I'd be happy with $60/hr for my day job.

Re: Why I lost $42,500 making a VR game

#7
post #2

I'm not sure if a clicker game is a good choice for VR. Playing VR takes a fair bit more effort than "open the game" and is hence better suited for deeply engaged titles (something that you are concentrating on and plan to play for more than a few minutes). Clicker games are time-wasters (you're waiting for the compiler or similar and have a few minutes). They are disengaged titles.

This was my thought as well. I usually buy games from HN to support people trying things, but the idea of spending uncomfortable time in the headset for an idle game just puts me off. If I'm going to play an idle game, it'll be while the tv is on and I'm in comfy clothes or in bed.

Re: Why I lost $42,500 making a VR game

#9
post #5
post #3

The story is informative -- VR games don't sell well, except if you can time to new hardware -- but the math behind the $42.5k number is dubious. Can I value all my hobby projects at $60/hour too? Over a million USD accumulated losses during my adult life so far...

Sure does make for a nice click bait title though.

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