Why I lost $42,500 making a VR game
gamasutra.com
Why I lost $42,500 making a VR game
1–10 of 83 posts
Re: Why I lost $42,500 making a VR game
#2Re: Why I lost $42,500 making a VR game
#3Can I value all my hobby projects at $60/hour too? Over a million USD accumulated losses during my adult life so far...
Re: Why I lost $42,500 making a VR game
#4Re: Why I lost $42,500 making a VR game
#5The story is informative -- VR games don't sell well, except if you can time to new hardware -- but the math behind the $42.5k number is dubious. Can I value all my hobby projects at $60/hour too? Over a million USD accumulated losses during my adult life so far...
Re: Why I lost $42,500 making a VR game
#6The story is informative -- VR games don't sell well, except if you can time to new hardware -- but the math behind the $42.5k number is dubious. Can I value all my hobby projects at $60/hour too? Over a million USD accumulated losses during my adult life so far...
Re: Why I lost $42,500 making a VR game
#7I'm not sure if a clicker game is a good choice for VR. Playing VR takes a fair bit more effort than "open the game" and is hence better suited for deeply engaged titles (something that you are concentrating on and plan to play for more than a few minutes). Clicker games are time-wasters (you're waiting for the compiler or similar and have a few minutes). They are disengaged titles.
Re: Why I lost $42,500 making a VR game
#8Re: Why I lost $42,500 making a VR game
#9The story is informative -- VR games don't sell well, except if you can time to new hardware -- but the math behind the $42.5k number is dubious. Can I value all my hobby projects at $60/hour too? Over a million USD accumulated losses during my adult life so far...
Sure does make for a nice click bait title though.