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Canvas rider, an innovative HTML5 game

canvasrider.com

1–10 of 31 posts

Re: Canvas rider, an innovative HTML5 game

#6
post #4

In what way is it innovative?

I'm guessing anigbrowl has never seen Line Rider.

Well it was the use of Canvas that I thought was innovative - but I didn't think to see if LR has been reimplemented in HTML5.

I must admit I posted partly because I was sure this would have found its way to HN already and wanted a lazy way to find an existing thread about it!

Re: Canvas rider, an innovative HTML5 game

#7
post #5

In what way is it innovative?

Heh, looks like we might be past the point where somebody can remake a game in and call it innovative. 10/11/2010, save the date.

HTML 5 and Line Rider can both be considered innovative. Remaking Line Rider in HTML 5 isn't innovative.

Re: Canvas rider, an innovative HTML5 game

#8
post #3

The first level presented really should be one you can just press gas and watch as you fly around, not one that requires you figure out how to lean.

The level chosen seems to be random. Those in http://canvasrider.com/tracks/popular seem to be more reliable.

Although after playing a few levels, the game is partly to blame. It's far too easy to die - I don't think I've had more than a few seconds of play before dying and having to restart. Gets frustrating.

Re: Canvas rider, an innovative HTML5 game

#9
post #7
post #5

Earlier quoted context omitted.

Heh, looks like we might be past the point where somebody can remake a game in and call it innovative. 10/11/2010, save the date.

HTML 5 and Line Rider can both be considered innovative. Remaking Line Rider in HTML 5 isn't innovative.

It's not just a remake. This is interactive and has more physics to it, from what I can see. Reminds me of Ski Stunt.

Re: Canvas rider, an innovative HTML5 game

#10
post #4

Earlier quoted context omitted.

I'm guessing anigbrowl has never seen Line Rider.

Well it was the use of Canvas that I thought was innovative - but I didn't think to see if LR has been reimplemented in HTML5. I must admit I posted partly because I was sure this would have found its way to HN already and wanted a lazy way to find an existing thread about it!

To me, merely reimplementing an old idea using a new technology doesn't full under the umbrella of innovation.

Regardless, I'm going to be playing it for the next half-hour.

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