OpenSC2K – An Open Source Remake of SimCity 2000
1–10 of 130 posts
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#2Should probably remove the assets to avoid a takedown.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#3Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#4There's a cool dosbox emulated version here, payable in the browser: https://www.myabandonware.com/game/simcity-2000-1nf/play-1nf
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#5Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.
> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#6Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.
> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#7Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.
> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…
IIRC, the usual workaround for asset licensing is to make an automated extractor for people who have the original game. This buys you time while you work on drop-in replacements.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#8Earlier quoted context omitted.
> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…
As an alternative, perhaps an artist could create new free assets for use with the engine, which is what happened with OpenTTD.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#9(Seriously, this is amazingly awesome work. Thank you for the nostalgia. I think that I learned basic EVERYTHING by playing that game in my youth)
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#10Earlier quoted context omitted.
> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…
As an alternative, perhaps an artist could create new free assets for use with the engine, which is what happened with OpenTTD.
Remaking sprites and game assets in a more open format - while also supporting the original game assets.