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OpenSC2K – An Open Source Remake of SimCity 2000

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Re: OpenSC2K – An Open Source Remake of SimCity 2000

#3
post #2

Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.

> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken. Long story short, please don't sue me! Long term, I plan to add functionality to extract assets from the original game files within this project.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#5
post #3
post #2

Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.

> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…

[deleted]

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#6
post #3
post #2

Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.

> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…

As an alternative, perhaps an artist could create new free assets for use with the engine, which is what happened with OpenTTD.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#7
post #3
post #2

Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.

> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…

That looks like thin ice. Basically they're hoping to remain too small for EA to bother with.

IIRC, the usual workaround for asset licensing is to make an automated extractor for people who have the original game. This buys you time while you work on drop-in replacements.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#8
post #3

Earlier quoted context omitted.

> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…

As an alternative, perhaps an artist could create new free assets for use with the engine, which is what happened with OpenTTD.

OpenTTD did this, eventually. But for years it used the original assets. But it was your responsibility to get the game.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#10
post #3

Earlier quoted context omitted.

> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…

As an alternative, perhaps an artist could create new free assets for use with the engine, which is what happened with OpenTTD.

And as happened in OpenRedAlert and OpenDune.

Remaking sprites and game assets in a more open format - while also supporting the original game assets.

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