Perfectstorm: RTS written in Common Lisp using OpenGL
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Perfectstorm: RTS written in Common Lisp using OpenGL
1–10 of 15 posts
Re: Perfectstorm: RTS written in Common Lisp using OpenGL
#2Wait, what?
Re: Perfectstorm: RTS written in Common Lisp using OpenGL
#3> For graphics, i first tested SDL which turned out not to be hardware-acceleratable under X11. Wait, what?
Re: Perfectstorm: RTS written in Common Lisp using OpenGL
#4Re: Perfectstorm: RTS written in Common Lisp using OpenGL
#5Re: Perfectstorm: RTS written in Common Lisp using OpenGL
#6quick question. why clos? and why not more macros? i like what you did in defdrawmethod -- do more of that, less clos :)
Re: Perfectstorm: RTS written in Common Lisp using OpenGL
#7I wish there were more games that exposed their internal operation or made it part of the gameplay. It seems like many hacker news readers would enjoy a game in which you assemble an AI in competition with other AIs -- what I'd like is a game that allowed you to do that with varying levels of abstraction. A nice API for an RTS engine would make that possible, I guess.
And, on a tangent: it'd be cool if more games responded to the way people "cheat" at computer games, like if there was a game that made saving and restoring state an actual part of the gameplay...
Re: Perfectstorm: RTS written in Common Lisp using OpenGL
#8You should put an email signup on the site so that people who want to play the game when it's really playable can keep it in mind. Otherwise we might not remember the web address.
Re: Perfectstorm: RTS written in Common Lisp using OpenGL
#9Being able to work in Lisp instead of C++ is a big win, but always remember all the user will care about is whether it's fun or not and not what language it's implemented in.
Re: Perfectstorm: RTS written in Common Lisp using OpenGL
#10I really like the pathfinding screenshot! I wish there were more games that exposed their internal operation or made it part of the gameplay. It seems like many hacker news readers would enjoy a game in which you assemble an AI in competition with other AIs -- what I'd like is a game that allowed you to do that with varying levels of abstraction. A nice API for an RTS engine would make that possible, I guess. And, on…
Also, check out Bolo and the many bots available for it (if you can find a way to run it - maybe someone should clone it in Flash).