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Perfectstorm: RTS written in Common Lisp using OpenGL

erleuchtet.org

1–10 of 15 posts

Re: Perfectstorm: RTS written in Common Lisp using OpenGL

#7
I really like the pathfinding screenshot!

I wish there were more games that exposed their internal operation or made it part of the gameplay. It seems like many hacker news readers would enjoy a game in which you assemble an AI in competition with other AIs -- what I'd like is a game that allowed you to do that with varying levels of abstraction. A nice API for an RTS engine would make that possible, I guess.

And, on a tangent: it'd be cool if more games responded to the way people "cheat" at computer games, like if there was a game that made saving and restoring state an actual part of the gameplay...

Re: Perfectstorm: RTS written in Common Lisp using OpenGL

#8
This looks like it could be great -- it breaks it down to gameplay without fancy 3d engines.

You should put an email signup on the site so that people who want to play the game when it's really playable can keep it in mind. Otherwise we might not remember the web address.

Re: Perfectstorm: RTS written in Common Lisp using OpenGL

#9
post #5

Being able to work in Lisp instead of C++ is a big win, but always remember all the user will care about is whether it's fun or not and not what language it's implemented in.

The primary user seems to be the author, who wrote it to learn about game AI. And a game that doesn't get written is no fun at all.

Re: Perfectstorm: RTS written in Common Lisp using OpenGL

#10
post #7

I really like the pathfinding screenshot! I wish there were more games that exposed their internal operation or made it part of the gameplay. It seems like many hacker news readers would enjoy a game in which you assemble an AI in competition with other AIs -- what I'd like is a game that allowed you to do that with varying levels of abstraction. A nice API for an RTS engine would make that possible, I guess. And, on…

Yes, sometimes when I'm playing a game I'll come up with an algorithm to handle some aspect of it (e.g. adjusting the tax rate), but the game doesn't allow scripting so I have to run the algorithm by hand.

Also, check out Bolo and the many bots available for it (if you can find a way to run it - maybe someone should clone it in Flash).

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