When did mouse inversion die?
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When did mouse inversion die?
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Re: When did mouse inversion die?
#2Re: When did mouse inversion die?
#3I have always used the inverted mouse setting, and I can't think of any of my friends that also do. To me, first person shooters feel like flying, so it's only natural to push the mouse forward to look down. People who don't invert are really just pointing and clicking at the part of the screen they want to shoot, or they use the mouse as though the barrel of the gun is resting on the top of it and they are moving it…
Either can make sense, it depends on the game.
Re: When did mouse inversion die?
#4I have always used the inverted mouse setting, and I can't think of any of my friends that also do. To me, first person shooters feel like flying, so it's only natural to push the mouse forward to look down. People who don't invert are really just pointing and clicking at the part of the screen they want to shoot, or they use the mouse as though the barrel of the gun is resting on the top of it and they are moving it…
It's probably a combination of the fact that we played 3D games (flight sims, Descent, etc.) before the mouselook FPS was invented, and we grew up on Joysticks before 3D games with mouse control became the norm. Those friends who don't use inverted Y got into games later than us.
Re: When did mouse inversion die?
#5I have always used the inverted mouse setting, and I can't think of any of my friends that also do. To me, first person shooters feel like flying, so it's only natural to push the mouse forward to look down. People who don't invert are really just pointing and clicking at the part of the screen they want to shoot, or they use the mouse as though the barrel of the gun is resting on the top of it and they are moving it…
Re: When did mouse inversion die?
#6Re: When did mouse inversion die?
#7I have always used the inverted mouse setting, and I can't think of any of my friends that also do. To me, first person shooters feel like flying, so it's only natural to push the mouse forward to look down. People who don't invert are really just pointing and clicking at the part of the screen they want to shoot, or they use the mouse as though the barrel of the gun is resting on the top of it and they are moving it…
I always thought of inversion as moving the world, and non-inversion as moving the gun. Either can make sense, it depends on the game.
I use FPS style controls (down mouse = down gun barrel) on FPS games and yoke style (down mouse = pitch up) on flight sims.
Re: When did mouse inversion die?
#8Put your palm on top of someone's head and make them look around...
Re: When did mouse inversion die?
#9Earlier quoted context omitted.
I always thought of inversion as moving the world, and non-inversion as moving the gun. Either can make sense, it depends on the game.
Interesting. I don't know that I ever assigned a semantic meaning to the term, other than "turn it the other way from the default way the game was set up" so "inversion" on a typical FPS would be different than on a typical flight sim. I use FPS style controls (down mouse = down gun barrel) on FPS games and yoke style (down mouse = pitch up) on flight sims.
Re: When did mouse inversion die?
#10Not necessarily about flight sims. Put your palm on top of someone's head and make them look around...