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When did mouse inversion die?

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Re: When did mouse inversion die?

#2
I have always used the inverted mouse setting, and I can't think of any of my friends that also do. To me, first person shooters feel like flying, so it's only natural to push the mouse forward to look down. People who don't invert are really just pointing and clicking at the part of the screen they want to shoot, or they use the mouse as though the barrel of the gun is resting on the top of it and they are moving it up and down with their mouse. I wonder which setting is actually better, though..

Re: When did mouse inversion die?

#3

I have always used the inverted mouse setting, and I can't think of any of my friends that also do. To me, first person shooters feel like flying, so it's only natural to push the mouse forward to look down. People who don't invert are really just pointing and clicking at the part of the screen they want to shoot, or they use the mouse as though the barrel of the gun is resting on the top of it and they are moving it…

I always thought of inversion as moving the world, and non-inversion as moving the gun.

Either can make sense, it depends on the game.

Re: When did mouse inversion die?

#4

I have always used the inverted mouse setting, and I can't think of any of my friends that also do. To me, first person shooters feel like flying, so it's only natural to push the mouse forward to look down. People who don't invert are really just pointing and clicking at the part of the screen they want to shoot, or they use the mouse as though the barrel of the gun is resting on the top of it and they are moving it…

I also use invert Y, as does one of my friends. Other friends, the same age, don't. Honestly, I think it's purely conditioning, I don't see any reason why either would objectively be better. You could probably "reprogram" your brain to use the other setting, although it would probably take a while to equal your previous skill.

It's probably a combination of the fact that we played 3D games (flight sims, Descent, etc.) before the mouselook FPS was invented, and we grew up on Joysticks before 3D games with mouse control became the norm. Those friends who don't use inverted Y got into games later than us.

Re: When did mouse inversion die?

#5

I have always used the inverted mouse setting, and I can't think of any of my friends that also do. To me, first person shooters feel like flying, so it's only natural to push the mouse forward to look down. People who don't invert are really just pointing and clicking at the part of the screen they want to shoot, or they use the mouse as though the barrel of the gun is resting on the top of it and they are moving it…

You'd be surprised how easy it is to switch it up. A while back I used to get annoyed when switching controllers with people who didn't use inversion when I did. So I just decided to try natural and it wasn't long before inversion was what felt strange.

Re: When did mouse inversion die?

#7
post #3

I have always used the inverted mouse setting, and I can't think of any of my friends that also do. To me, first person shooters feel like flying, so it's only natural to push the mouse forward to look down. People who don't invert are really just pointing and clicking at the part of the screen they want to shoot, or they use the mouse as though the barrel of the gun is resting on the top of it and they are moving it…

I always thought of inversion as moving the world, and non-inversion as moving the gun. Either can make sense, it depends on the game.

Interesting. I don't know that I ever assigned a semantic meaning to the term, other than "turn it the other way from the default way the game was set up" so "inversion" on a typical FPS would be different than on a typical flight sim.

I use FPS style controls (down mouse = down gun barrel) on FPS games and yoke style (down mouse = pitch up) on flight sims.

Re: When did mouse inversion die?

#9
post #3

Earlier quoted context omitted.

I always thought of inversion as moving the world, and non-inversion as moving the gun. Either can make sense, it depends on the game.

Interesting. I don't know that I ever assigned a semantic meaning to the term, other than "turn it the other way from the default way the game was set up" so "inversion" on a typical FPS would be different than on a typical flight sim. I use FPS style controls (down mouse = down gun barrel) on FPS games and yoke style (down mouse = pitch up) on flight sims.

I play inverted, and it would feel "wrong" for me to not play inverted, as I see the mouse movement as moving my head forward or backwards for changinv my view. (forward to look down, backwards to look up)
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