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Super Mario clone in Java

annot.io

1–8 of 8 posts

Re: Super Mario clone in Java

#3
"The source to a Java-based Mario clone that is very different to Mario." you mean. Mario is over a decade older than Java. The NES did graphics in a wildly different way than is being done here.

And we're using Box2D physics and floating point math :p

The thing to note here is that you can make an incredibly entertaining game with a few hundred lines of code, and you can do it a lot faster than in the 80s, less memory and speed constraints, looser types, easier higher level languages.

Re: Super Mario clone in Java

#4

I was kind of expecting this to be the actual reverse-engineered Super Mario Bros. disassembly [0] rewritten into Java, with the physics routines intact and so forth. [0] https://gist.github.com/1wErt3r/4048722

This is great. It really shows how much easier it is to make a game these days.

Re: Super Mario clone in Java

#7
This is just a platformer made in Java, that happens to have a few characters with the same name as Super Mario Bros.

Nothing about the original NES game has been implemented here.