Super Mario clone in Java
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Super Mario clone in Java
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Re: Super Mario clone in Java
#2Re: Super Mario clone in Java
#3And we're using Box2D physics and floating point math :p
The thing to note here is that you can make an incredibly entertaining game with a few hundred lines of code, and you can do it a lot faster than in the 80s, less memory and speed constraints, looser types, easier higher level languages.
Re: Super Mario clone in Java
#4I was kind of expecting this to be the actual reverse-engineered Super Mario Bros. disassembly [0] rewritten into Java, with the physics routines intact and so forth. [0] https://gist.github.com/1wErt3r/4048722
Re: Super Mario clone in Java
#5Re: Super Mario clone in Java
#6I was kind of expecting this to be the actual reverse-engineered Super Mario Bros. disassembly [0] rewritten into Java, with the physics routines intact and so forth. [0] https://gist.github.com/1wErt3r/4048722
Re: Super Mario clone in Java
#7Nothing about the original NES game has been implemented here.