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Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

vanar.io

41–50 of 67 posts

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#43

Earlier quoted context omitted.

There's no such thing as unintrusive ads, anyway. They all add unacceptable amounts of user tracking.

Isn't this actually a business opportunity? Supplying non-animated, non-tracking ads. I also imagine one could allow the publisher to accept params to make the images match the target site's color scheme.

There are boutique ad providers like the Deck which go this route: http://decknetwork.net/

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#44
Interesting game, I'm pretty impressed with how well the Canvas 2D performs here. I tried writing a clone of Gate88 (http://www.queasygames.com/gate88/) for the web four years ago, but even on high end machines it wasn't performant enough. Time to revisit it I think.

You can play what I built here (it's single player against the AI):

http://lucaspiller.github.io/88etag/

The controls are:

Arrows - move

D - Fire

Q - Place turret

W - Place mass driver

Here is the source: https://github.com/lucaspiller/88etag/blob/canvas2d/applicat...

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#46
post #37
post #32

Played it for a short while and in contrast to agar.io, I don't see any depth or strategy in the gameplay. You just go around shooting stuff.

What's the strategy in agar.io?

It's actually very strategic. You'll start having "a-HA!" moments after you have wasted quite a bit of time there.

One of the first things I realized is that a very small cell can safely hide near the largest cells in the game. Since the larger a cell, the slower its movement, the small cells can use the larger ones to shield them without risk of being devoured. Kind of a host/parasite relationship. Just eat their scraps until you're large enough to go out on your own.

There are many other little nuances you'll pick up on, but I won't spoil it!

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#47
post #42

It's like Subspace but no-where near as good. And 10 years later. http://www.getcontinuum.com/

And the successor to Subspace, Infantry, which has unfortunately wound up in a black hole.

Oh wow, Infantry.. I remember playing that for a short period. I prefer ARC (Attack Retrieve Capture) - a classic 90's multiplayer ctf game.

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#49
Honestly, I think the balance needs some serious changes here. Size -> slowness is a strong mechanic for Agar because you have to engulf enemies, but it's not much of a handicap in Vanar.

I'm comfortably sitting on top of the leaderboard gunning down anyone who crosses me, because they can't outrun my bullets and turn speed. The best small players are doing some pretty cool bombing run stuff with guns -> speed -> shield, but it's often not enough. They hit me 1-2 times quite skillfully, and then I clip them once and they die.

edit: Possibly US East just hasn't learned how to dogfight. I restarted a few times and can reliably top the leaderboard in a minute or two.

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