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Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

vanar.io

31–40 of 67 posts

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#31
It's not as fun as agar.io in my opinion. The biggest problem is the balance in this game: in agar.io big players are discouraged from attacking small players, they're too slow to catch them and the risk of splitting is not worth it. It's incredibly easy to attack a smaller ship in this game and there is no risk.

The mutual destruction in this game is an annoying mechanic in this game, yet you keep shooting at players with a similar size as there is a chance they wont react quickly enough.

It looks incredibly cool, but it needs some more balancing to be as fun as agar.io.

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#36
post #7

This is pretty cool. Any plans for releasing a blog post about building the game, or even the source?

Not really an answer but the creator of agar.io described succinctly his stack : server in C++ with libuv for the networking.

The stack used is on the about (http://vanar.io/static/1fc701fd042fb05f82ea26624089a4ffdd2f3...):

- NodeJS for web server - C++ for game server - Redis for data storage - Nginx + Varnish for caching and routing - Websockets for client server communication - UglifyJS for source code compression - Planet icons designed by Freepik (http://www.freepik.com)

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#39
post #6

Pretty cool. Got to ~2000, but the ship's size was still relatively small. It's hard to dominate in this game though (compared to Agario).

I dominated. Quickly got to first place and soon I was sitting at 8/9k score. When you get that high you have a constant drain on your score at about 25/second.

It got pretty boring as small ships could / would run away and any bigger ships were still much much smaller and I could win just through attrition.

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#40

It's like Subspace but no-where near as good. And 10 years later. http://www.getcontinuum.com/

Yes! Thank you!

These controls are almost exactly the same but without the reverse thrust. Have you been playing since the Steam launch? I'm in game a lot, same alias as here if you ever want to chat.

I have been destroying this game for the last two hours. Sitting at 8/9k got boring so I just quit.

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