The documentation of Phaser is the worst i've seen to a popular framework. The website is very bad in the design, styling as well as content.
Phaser 2.4 Released
21–25 of 25 posts
Re: Phaser 2.4 Released
#22Earlier quoted context omitted.
Has anyone compared phaser with impact? They both seem great.
I've used both extensively. Here's my take: * Impact is a lot more low-level. If your game is complicated, you will have to get into the weeds of the canvas API. * Phaser supports canvas and WebGL. Impact supports canvas exclusively. * Impact costs $99. Phaser is open source. * Impact rarely ever receives updates. Apparently the creator is working on 2.0, but nobody knows if or when that will be released. Phaser is u…
Regarding Impact (canvas) being faster than WebGL in Phaser. It's not the first time I hear canvas being faster.
two.js had the same problem, and from what I gathered it had to do with not caching something. Maybe you know more about it than I do.
Again, thank you!
Re: Phaser 2.4 Released
#23The only problem is type definitions have a habit of lagging behind releases.
Re: Phaser 2.4 Released
#24This, this is the best JavaScript game framework. Been using it for a few years and it never let me down. It is constantly updated and has lots of examples to get you started. I have just created a small game and exported it to an android .apk and easily runs at 60fps on Nexus 7 (2013) at 1920×1200 resolution.
Re: Phaser 2.4 Released
#25This, this is the best JavaScript game framework. Been using it for a few years and it never let me down. It is constantly updated and has lots of examples to get you started. I have just created a small game and exported it to an android .apk and easily runs at 60fps on Nexus 7 (2013) at 1920×1200 resolution.
What did you use to export to the android .apk? Cordova?