Earlier quoted context omitted.
I have seen plenty of CGI pictures on the other side of the uncanny valley. The problem seems to be motion and lighting.
Yep. still pictures are a lot further than moving ones.
James Cameron’s New 3-D Epic Could Change Film Forever
31–40 of 71 posts
Re: James Cameron’s New 3-D Epic Could Change Film Forever
#32Earlier quoted context omitted.
We get it. It looks cool and somewhat life-like. Now can you please show us something that's designed to evoke a response other than cooing in delight of your wonderful technical achievements? We live in a world where people know nothing about cinema except what they see on commercials during the Simpsons. When you make a trailer, you're convincing the masses. You expect cinephiles to ignore trailers anyway. It's the…
The sad part is that the trailer gives an impression of what I believe the movie is not at first glance. The title of the project would have been better if changed as well. The title seems like a kids movie and blue anoxeric smurfs do not seem like they would be enticing to adults; however, I really want to see this movie... not because of the trailer but because I like the idea of Cameron returning to what made his…
Say what you will, but Titanic was the best thing that happened to my youth: every girl wanted to see it, over and over again, and no guy could stand it. Perfect.
Re: James Cameron’s New 3-D Epic Could Change Film Forever
#33I don't see why this "Could change film forever". This is just an advert for a movie.
While I generally agree, the dude (Cameron w/Sony) did 'invent' a new camera that has already changed film making. As far a Wired fluff pieces go, this one was bearable.
http://www.red.com/ will make more of a difference. You can buy one for what it costs to rent others for a week or so.
Re: James Cameron’s New 3-D Epic Could Change Film Forever
#34The real kicker (from studio and filmmaker's point of view) is how Cameron is employing 3d. On most films until now it's been a novelty, used to make a weapon or explosion seem to imperil the audience, or to abuse perspective for comic effect. Cameron's achievement is to integrate it tightly with the existing cinematic language of the lens.
Basically lenses can be 'wide' or (confusingly) 'long'. A wide-angle lens presents a wide field of view while exaggerating perspective, while a long lens isolates small detail and can reduce the sense depth. Obviously this is important for framing, but it can be used in other ways; if you wish to increase tension, shoot someone running towards the camera with a long lens. S/he will hardly seem to be moving forward at all, and as viewers we fear the character will be unable to reach their objective in time. Conversely, the same motion when shot with a wide lens will suggest rapid movement from background to foreground, giving us a sense of power an inevitability (or conversely, of weakness and impotence if a character is falling away from the camera). Obviously I'm just scratching the surface here, but the various distortions of perspective possible with different focal lengths are a big part of what gives cinema its dramatic power.
What Cameron has been doing with Avatar is to shoot in deep focus (no using the aperture and focus controls to blur out the background, a favorite technique for isolating the subject from the environment) but instead create depth by altering the angle between the two lenses dynamically, creating the illusion of a large space in which attention to depth is focused stereoscopically. Until now most 3d projects have kept the stereoscopic distance fixed, which yields the feeling of watching the story take place on a stage in front of one and occasionally having one of the props or actors protrude outwards toward the audience. By varying the angle between the lenses in the same fashion as our eyes, Cameron presents a far more immersive way of experiencing the third dimension.
Much of the skepticism towards Avatar trailers and so forth stems from the fact that the background is often fully in focus - a technique which has been used to great cinematic effect (eg in Citizen Kane) but which has fallen out of fashion over the years. In videogames, by contrast, such deep focus is common (since you don't know where the player will want to focus attention in advance, and also because simulating narrow depth of field dynamically is computationally expensive). This deep focus is necessary to provide a credible sense of depth with variable-angle stereoscopy (if we threw the background out of focus too much, the foreground characters would just seem to be floating in space), but when you see it projected in regular 2d it looks old-fashioned and videogame-y.
It's not the CG that looks weird; if you shot an ordinary scene with the same 3d technique it would look boring and flat in 2d (indeed, the difficulty of emphasizing depth by adjusting focus on a consumer video camera is a big part of what makes it 'look like video'). So the primary reason Avatar is a Big Deal for Hollywood is that Cameron seems to have succeeded in developing a 3d photographic technique that is much more compelling and realistic than the standard fixed-angle 3d which has been used until now, which actually emphasizes the separation of the audience from the action. And in order to fully appreciate this...yes, you'll need to go to the theater.
Cameron has also done other amazing things - being able to integrate the CG with the live action at production time (instead of imagining it and then integrating the two image sources over months or years of post-production work) is also a very big deal, but that's much more 'inside baseball' as the main beneficiaries are the filmmakers rather than the audience, although it will lead to better results insofar as it will make it easier for less skilled or funded production teams to produce convincing blends of real and artificial images. And there are a host of other technical innovations - there will be multiple books written for the professional market on how to improve a film by employing Cameron's techniques; indeed, I dearly wish Cameron himself would write a book (or several) on his approach to directing, since he is the master of staging and editing complex visual action - if you need proof of this, watch a long action sequence from Terminator 2 (or any of his other films actually) and then a similar action scene from Michael Bay or someone similar; he too has access to huge budgets and armies of technical professionals, but in films like Transformers audiences can literally lose track of what's going on, who's winning a battle etc.
But the bottom line is that Avatar will live (or die, but probably live) by virtue of the way Cameron leverages 3d to put the audience 'in' the visual story, which is a fundamentally different photographic technique from that employed up to now.
Re: James Cameron’s New 3-D Epic Could Change Film Forever
#35The technology associated with film-making has evolved incrementally ever since its inception: from the 1890's Edison Kinetoscope shorts that could be watched by only one person at a time to the 2-reeler comedy shorts circa 1915 to D.W. Griffith's breakthrough with silent feature-length films in Birth of a Nation to the first talkies with 1927's The Jazz Singer to the introduction of color in select 1920's movies suc…
The undeniably great stories of western civilization total a hundred or so works over the course of our history. So the works of any given decade or generation will always be found wanting in that comparison. It shows nothing.
If anything, the old studio system was designed to shovel out disposable content even more so than the current configuration.
Now I don't have a comprehensive study to support my position, but until commonly accepted wisdom has one for its stance, I disagree.
Re: James Cameron’s New 3-D Epic Could Change Film Forever
#36Maybe health care just sucks that bad in the future?
Re: James Cameron’s New 3-D Epic Could Change Film Forever
#37Earlier quoted context omitted.
While I generally agree, the dude (Cameron w/Sony) did 'invent' a new camera that has already changed film making. As far a Wired fluff pieces go, this one was bearable.
> a new camera that has already changed film making http://www.red.com/ will make more of a difference. You can buy one for what it costs to rent others for a week or so.
Almost all 3d work made up to now has consisted of taking two good cameras and mounting them next to each other, then setting up the motors and lenses such that they operate perfectly in parallel. Cameron's key innovation is alter the viewing angle (interaxial distance) between the two lenses dynamically while preserving sufficiently good ergonomics to make it work on a set (rather than inside a lab). So this is a new approach to to the optical part of photography, rather than the recording substrate. Of course, this can and probably will be leveraged on behalf of Red camera users and others small enough to be mounted side-by-side on an adjustable platform.
Here's a good article about it: http://www.origin.popularmechanics.com/technology/industry/4...
Re: James Cameron’s New 3-D Epic Could Change Film Forever
#38Although the article mentions the topic, it has such a broad sweep that it obscures the real takeaway, which is the way that 3d is employed. All the stuff about the incredibly detailed CG, backstory etc. is valid and interesting, but epic levels of such are not really new - Star Wars has a very detailed alternative universe, and any Tolkien nerd above a certain age can remember the vast level of supplementary data on…
Re: James Cameron’s New 3-D Epic Could Change Film Forever
#39Re: James Cameron’s New 3-D Epic Could Change Film Forever
#40The technology associated with film-making has evolved incrementally ever since its inception: from the 1890's Edison Kinetoscope shorts that could be watched by only one person at a time to the 2-reeler comedy shorts circa 1915 to D.W. Griffith's breakthrough with silent feature-length films in Birth of a Nation to the first talkies with 1927's The Jazz Singer to the introduction of color in select 1920's movies suc…
I don't buy the argument that the past had a higher rate of quality scripts. To me, that position has always smacked of selective reporting combined with the old 'back in my day' argument. The undeniably great stories of western civilization total a hundred or so works over the course of our history. So the works of any given decade or generation will always be found wanting in that comparison. It shows nothing. If a…
If I were to rephrase my basic point, I would say that (in my view) technology, however good, is less important to good film-making than are other creative elements such as good story-telling. Thus, if film producers have limited resources to devote to a project and pour most of them into expensive technology as opposed to paying for quality scripts, story lines can and do suffer, as do the films associated with them. I think that has happened a lot in recent years but will grant that it is subjective on my part (there are, of course, a good number of original, quality scripts around in today's movies, with Pixar's output coming to mind among others).