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Plasma Mobile

plasma-mobile.org

11–20 of 141 posts

Re: Plasma Mobile

#12
Yeah... new mobile platform is a really hard thing to do - and without a designer (whom they clearly don't have), it's impossible. Nobody will use this.

Re: Plasma Mobile

#13

Yeah... new mobile platform is a really hard thing to do - and without a designer (whom they clearly don't have), it's impossible. Nobody will use this.

Let's be honest, even if they did have a talented team of designers nobody would use this.

Re: Plasma Mobile

#14

I've lost all hope in the KDE project, they simply don't understand UI / UX design.

It's good enough for the mostly tech-oriented users that interact with it though.

Re: Plasma Mobile

#15

I've lost all hope in the KDE project, they simply don't understand UI / UX design.

Maybe contribute to it then? :) Disclaimer: I contribute to kde.

I've been actually thinking about creating a new desktop environment (or a whole desktop platform ala Android if I had more time). Because there's a lot of space for improvement and innovation on (not only) Linux desktop. But this is not the case for mobile IMHO.

As for contributing to KDE, it's not as fun as starting a new project, things move slowly, you have limited options of what you can do and I just generally don't agree with the mentality / philosophy / culture of the KDE project.

Re: Plasma Mobile

#16
post #7

Free OS on your phone is great and all, but it's got that quirky linux UI problem where usability is an after thought to "me too" features. For example, I can't read any of the text on the phone image on the front page, and physically the image on my screen is bigger than my iPhone. So the text is unreadable in the OS by default?

Just watch the video. Everything is similar to a current Android phone.

Re: Plasma Mobile

#17
post #14

I've lost all hope in the KDE project, they simply don't understand UI / UX design.

It's good enough for the mostly tech-oriented users that interact with it though.

I've heard several years ago that their UI philosophy is to target advanced users. No problem with that specifically (although one could argue that you can target casual and advanced users at the same time without much compromises).

But their implementation of this philosophy seems to be - "don't think whether it's a good idea to put this button here, just make it an option in the settings". Which is clearly wrong.

Re: Plasma Mobile

#18

Yeah... new mobile platform is a really hard thing to do - and without a designer (whom they clearly don't have), it's impossible. Nobody will use this.

Let's be honest, even if they did have a talented team of designers nobody would use this.

Probably.

Re: Plasma Mobile

#19

I've lost all hope in the KDE project, they simply don't understand UI / UX design.

I think the main problem is that the open source model of software development doesn't really work when it comes to visual or interaction design. We've all heard that phrase 'design by commitee' but that's what you get when everyone wants a say in the way the UI works.

I can understand why this happens even though the outcome is often an unfriendly UI. Imagine you're a developer who's spent time and effort contributing to an open source project. Naturally you'll have an opinion on the UX and what suits your preferences. Everyone else using or contributing will also have a strong opinion. The moment you try and delgate visual and interaction design to a small, dedicated team is the moment the whole project generates enormous resentment from the "community".

Plus, any attempt to (sincerely) improve or simplify an interface will always be met at some point with the charge of "dumbing down".

Open source and design have never had a good relationship. I wish it were otherwise, but I don't know how it could be made better.

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