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The Battle for Wesnoth needs help

wesnoth.org

11–20 of 155 posts

Re: The Battle for Wesnoth needs help

#11

I am trying to download the latest release (1.12.4a) but I am caught in a never ending loop http://sourceforge.net/projects/wesnoth/files/ . Edit: okay, sourceforge is broken for me for any download, no matter the browser. Let's consider that my sourceforge rant of the week.

That seems to be a problem with sourceforge. I was trying to download something else earlier today and had the same problem.

Re: The Battle for Wesnoth needs help

#12
I have to tell you, when I see GPL license on a game, I see the good intention you have.

Have you considered changing the license of Wesnoth to MIT so commercial game developers can use their time and effort on components can port them to their own projects too?

I can't justify investing hundreds of hours programming new components a project (even one I'm passionate about) that a later derivative can't be used by my company.

I could elaborate.

Re: The Battle for Wesnoth needs help

#13
post #7

Perhaps the issue is that they are looking for intermediate to advanced C++ programmers who have experience with very large code-bases. That's a tiny portion of the programmer population. I know this is a risky thing to say here, but I wonder if they should re-write the game in a more common/popular language, maybe something web-based like JavaScript. They would have a much bigger talent pool to pull from, gain acces…

If one of the problems they're trying to fix is not being able to iterate as fast as they'd like then rewriting the entireity of a ten year old game isn't going to help that.

That's what I'm saying though: they aren't able to iterate quickly because it's a huge codebase written in a programming language that is quite complex and fairly outdated. Besides, I'd assume that intermediate and experienced C++ developers are probably older on average, and are unlikely to be interested in developing games.

Re: The Battle for Wesnoth needs help

#14
post #8

Why does the game need to keep advancing? Most games in the industry are written, released, and finished. The best have a timeless nature, still excellent even though they haven't been changed for decades. Battle for Wesnoth is an excellent game. But declining interest seems to indicate that maybe it is just finished?

Counterpoint: Nethack. Sometimes the best games take a (long) while, and may never be finished.

Funny you should mention NetHack as the latest version, 3.4.3[0], was released on the 8th of December, 2003. I'd say it's a pretty good call to consider it finished.

[0] http://nethack.org/v343/release.html

Re: The Battle for Wesnoth needs help

#15
post #14
post #8

Earlier quoted context omitted.

Counterpoint: Nethack. Sometimes the best games take a (long) while, and may never be finished.

Funny you should mention NetHack as the latest version, 3.4.3[0], was released on the 8th of December, 2003. I'd say it's a pretty good call to consider it finished. [0] http://nethack.org/v343/release.html

there are a ton of forks of nethack, and basically the dev team seems to have disappeared[0], so I wouldn't consider it finished as much as "AWOL".

[0] ok, not really, the nethack4 faq mentions 'The development team who worked on versions 1 to 3 of NetHack (the DevTeam) are still working on it (although there was no real evidence of this until 2014), but they don't release their progress, meaning that the situation is effectively the same as if they'd been doing nothing.'

Re: The Battle for Wesnoth needs help

#16
post #14

Earlier quoted context omitted.

Funny you should mention NetHack as the latest version, 3.4.3[0], was released on the 8th of December, 2003. I'd say it's a pretty good call to consider it finished. [0] http://nethack.org/v343/release.html

there are a ton of forks of nethack, and basically the dev team seems to have disappeared[0], so I wouldn't consider it finished as much as "AWOL". [0] ok, not really, the nethack4 faq mentions 'The development team who worked on versions 1 to 3 of NetHack (the DevTeam) are still working on it (although there was no real evidence of this until 2014), but they don't release their progress, meaning that the situation i…

Yeah, I'm aware of the forks and of the empty promises from the devteam. Should a new official release appear, I'll happily retract my statement.

What I don't see is very much momentum toward establishing a proper successor fork a la Dungeon Crawl: Stone Soup.

Re: The Battle for Wesnoth needs help

#17
The Battle for Wesnoth was the first game I that I installed and played after getting Ubuntu. I consider it the best game available on Linux platform (maybe except Braid). Sadly I am not equipped with enough C++ or Python knowledge to contribute.

Re: The Battle for Wesnoth needs help

#19
post #16

Earlier quoted context omitted.

there are a ton of forks of nethack, and basically the dev team seems to have disappeared[0], so I wouldn't consider it finished as much as "AWOL". [0] ok, not really, the nethack4 faq mentions 'The development team who worked on versions 1 to 3 of NetHack (the DevTeam) are still working on it (although there was no real evidence of this until 2014), but they don't release their progress, meaning that the situation i…

Yeah, I'm aware of the forks and of the empty promises from the devteam. Should a new official release appear, I'll happily retract my statement. What I don't see is very much momentum toward establishing a proper successor fork a la Dungeon Crawl: Stone Soup.

SporkHack was good for a while, harder than 3.4.3 at least.

Sometimes updates actually make things worse. I like Brogue 1.7.2 a lot more than 1.7.3 for example. You should try that game if you haven't already, it does so many things well!

Re: The Battle for Wesnoth needs help

#20

The Battle for Wesnoth was the first game I that I installed and played after getting Ubuntu. I consider it the best game available on Linux platform (maybe except Braid). Sadly I am not equipped with enough C++ or Python knowledge to contribute.

Try out The Ur-Quan Masters a.k.a. Star Control II.
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