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Firefox makes click-to-activate Flash the default

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Re: Firefox makes click-to-activate Flash the default

#21
post #14

I hope this will be another push for content creators to abolish flash in the long term.

I hope this will not make more content creators choose that annoying unity3D plugin thing that doesn't support linux for games.

Didn't they ditch that in favor of full HTML5?

Re: Firefox makes click-to-activate Flash the default

#23

When all browsers disable Flash, a ton of old artistic content will become unaccessible. I'm thinking specifically about Homestuck animations and minigames, but other people will have their own favorites. Is there a good transition plan?

Flash has become subject to retrocomputing.

There are plenty of PC Emulators aviable that run Windows XP and flash just fine. You shouldn't connect them to the internet though.

Re: Firefox makes click-to-activate Flash the default

#25
Flash always have security issues and Adobe do their best to fix them.

On the consumer side of things, flash is not so bad. Sure search engines couldn't read it but there is amazing content generated through it. The content is,what matters and unfortunately the Web is littered with abusive flash objects auto playing videos, audio, full screen ads and those won't simply go away with flash.

At least with flash I can easily disable it. But those auto playing html5 videos and audios ads are just as annoying. Now I need plug ins to disable native capability.

It's only a matter of time until all ads move to the medium and we find ourselves complaining.

Re: Firefox makes click-to-activate Flash the default

#26

When all browsers disable Flash, a ton of old artistic content will become unaccessible. I'm thinking specifically about Homestuck animations and minigames, but other people will have their own favorites. Is there a good transition plan?

Nope. no reasonable alternative to flash has proven viable. Which is crazy.

Canvas, WebGL, Javascript?

If it's because you enjoy the Adobe Flash tooling, then Adobe is doing exporting to both Canvas and WebGL now.

http://www.adobe.com/inspire/2014/02/flash-html5-canvas.html

https://helpx.adobe.com/flash/how-to/flashpro-export-webgl.h...

Re: Firefox makes click-to-activate Flash the default

#27
post #16
post #13

Earlier quoted context omitted.

What does this have to do with HTML5? Why on earth should Firefox ship a different HTML5 engine for Linux than for the other OSes? To me, it doesn't make a lot sense to assume Firefox provides a better HTML5 implementation for all other operating systems. With all due respect, this comment seems to be more of an overall anti-Linux sentiment.

Actually, Firefox uses the platform decoders to decode patented codecs like H264 or AAC. So the operating system does play a role. I also think it's not unreasonable to believe that hardware accelerated H264 decoding works less well on Linux.

Good catch. So replacing "HTLM5" with "video codes", this may have a point.

But I'm still wondering, as we have very good decoders from projects like FFmpeg and VLC. (Not sure which of all those decoders are used by Firefox.) These are platform independent and to my experience better than the platform specific libraries.

For example, I often hear that people install VLC under Windows because it decodes lots of video formats better than the natively available Windows Media Player. So the native Windows libraries probably aren't that good.

Also, at least the FFmpeg project explicitly states that they don't care about patent FUD, so we can safely assume they don't cripple their decoders in the fear of violating patents: https://www.ffmpeg.org/legal.html

Re: Firefox makes click-to-activate Flash the default

#28
post #4

I made it my new year's resolution in 2015 to have Flash disabled. For my use case, it works great. Longer battery, less heat, and the internet still works. I do turn it on (enable) every now and then for some sites, but very few/infrequently and turn it off right after.

I have all plugins disabled by default on my Chrome. I assume it's mostly Flash. It's very little disruption, actually:

* Plugins can be enabled using one click;

* The "Copy shortcut" widgets are disabled by default. Too bad, 2 clicks instead of one.

* Some videos are disabled on some news website. Too bad they won't be able to auto-play.

* I very rarely encounter websites (less than once in a month) where invisible plugins are required, so I need to restart the page with all plugins activated. I think Google's Not-a-robot Captcha has difficulties with that, if I remember well.

Re: Firefox makes click-to-activate Flash the default

#29
post #21

Earlier quoted context omitted.

I hope this will not make more content creators choose that annoying unity3D plugin thing that doesn't support linux for games.

Didn't they ditch that in favor of full HTML5?

I think the plugin is still available as an export target - at least the website doesn't say anything different.

Re: Firefox makes click-to-activate Flash the default

#30
One option was to go down the Click-to-Play route which offers a HORRIBLE UX. Especially on Youtube which still uses Flash by default.

Disabling Flash however, Youtube actually seamlessly falls back to HTML video. Well done. But I can't help but think, outside the Youtube world (BBC for e.g.). LOTS is going to break. I wouldn't take this tact with my parents or clients.

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