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Starfighter, Summer 2015

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11–20 of 112 posts

Re: Starfighter, Summer 2015

#11
It wasn't clear to me, but it sounded like the community might be able to contribute back to the core of the game, by improving tools/finding (unintentional) bugs etc.

Is that an intended aspect of the game, and how do you see it fitting in with the game's ecosystem?

Perhaps by corollary, will there be a significant open-source community built around the game; will there be open-source assets, but also the ability to contribute to those assets?

Re: Starfighter, Summer 2015

#12
From the post it sounds like prop trading firms / hedge funds and other finance companies are a big target demographic for Starfighter to make placements at...

From Thomas's background in Chicago I predict the following firms as early customers:

http://www.spottradingllc.com/

http://www.belvederetrading.com/

http://www.towerhilltrading.com/

Re: Starfighter, Summer 2015

#13
post #11

It wasn't clear to me, but it sounded like the community might be able to contribute back to the core of the game, by improving tools/finding (unintentional) bugs etc. Is that an intended aspect of the game, and how do you see it fitting in with the game's ecosystem? Perhaps by corollary, will there be a significant open-source community built around the game; will there be open-source assets, but also the ability to…

[deleted]

Re: Starfighter, Summer 2015

#14
post #11

It wasn't clear to me, but it sounded like the community might be able to contribute back to the core of the game, by improving tools/finding (unintentional) bugs etc. Is that an intended aspect of the game, and how do you see it fitting in with the game's ecosystem? Perhaps by corollary, will there be a significant open-source community built around the game; will there be open-source assets, but also the ability to…

It is absolutely intended that people will build things on top of Starfighter. People built things on top of Microcorruption, too -- there are actual professional-grade reversing tools which have a command-line "microcorruption quirks mode" to better emulate the behavior of the game's emulator. We will also, naturally, take bug reports -- and sometimes even fix them.

I don't see us shipping much OSS at launch, but that's something I'd be willing to try in the future.

Re: Starfighter, Summer 2015

#17
When this showed up in my inbox, I was so excited. I've got a few weeks of holiday starting tomorrow, perfect timing for once! For example with Microcorruption my problem was exactly that I did a few hours of it right when it launched, and then had forgotten everything a few months later when I next had time to look at it.

But then I got to the end of the email, and it turns out that it's the opposite :-) Guess it'll be playable just when it's back to the grind for me. But it does look incredibly interesting. And maybe having multiple separate things to do will make it easier to pick up after a bit of an absence; can just start on one of the other "tech trees" instead of having to redo old work to get up to speed.

Re: Starfighter, Summer 2015

#19
post #16

does this support gcc-avr?

Clarify? Are you asking if you'll be able to compile something with avr-gcc and upload it to the emulator? If so... maybe.

All of my test code was compiled with Crosspack AVR libc. The bundle has its own test code which was very useful.

Re: Starfighter, Summer 2015

#20
post #13
post #11

It wasn't clear to me, but it sounded like the community might be able to contribute back to the core of the game, by improving tools/finding (unintentional) bugs etc. Is that an intended aspect of the game, and how do you see it fitting in with the game's ecosystem? Perhaps by corollary, will there be a significant open-source community built around the game; will there be open-source assets, but also the ability to…

[deleted]

> We'd like that to happen. We have ideas on ways to provide "hooks" for people to publish and collaborate on projects. We'd be thrilled if, even before that happened, people just threw random code they wrote for us on Github.

From previous coding games, it does seem common for people to publish solutions to github, but this is often tempered by a reluctance to allow 'script-kiddies' to solve the same problems without doing the work.

Hopefully the design of the games will make this kind of 'cheating' pointless, so sharing and collaborating on solutions is desirable.

If there is an on-line code editor involved at any point, I'm much more likely to publish to somewhere like github if that feature is baked in :) (also easy offline IDE integration is a bit simpler if git is baked in...)

I guess I my question was more targeted at this line:

"We’re giving players the dev kit for the handheld trading device. You can program it in AVR assembly. But the vendor also offers support for a very limited dialect of C, compiled to bytecode IR or to AVR. Emphasis on “limited”. You know, because we did less of the fun stuff for you."

This seems very much like a situation where the community can work together to improve their ability to play the game.

> At this point though we're just running (or in Erin's case skating) as fast as we can to launch the damn thing.

Please do :)

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