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No Man’s Sky

theguardian.com

11–20 of 57 posts

Re: No Man’s Sky

#11
I really hope that the tech in this game becomes merely the framework for more and more detailed 4x style games.

I personally would love a game where you choose a role, from tradepost manager to shipping magnate and the universe is large and complete enough to make this kind of role rewarding and interesting.

Re: No Man’s Sky

#12
post #5

Till now, I have seen about 10 different planets, from various trailers and presentations. Clearly the game doesn't have 18*10^18 unique planets, since this is impossible. The problem this game has is, does it have enough variance in its planet generation, so that the average player will not notice a pattern. The planets I have seen all looked mostly the same, with slightly different color schemes and animals made fr…

> Clearly the game doesn't have 18*10^15 unique planets, since this is impossible.

I don't think this is impossible, since most of those planets will never be visited and hence will never have to be generated. It's possible to have that many planets in principle with just a handful of parameters, but if no player ever has the time to visit more than a few...

Re: No Man’s Sky

#13
I. Can. Not. Wait.

I hope that at some point they add something like that virtual computer that Notch had added to 0x10c?

No matter what this is the first game that I've been excited about since I was a kid.

EDIT: Damn. The negativity in here is weird. What is it with gamer's that they just want to shit all over things? No gas planets...yeah they are real pricks for that. ??? What? A procedural universe is kind of a big deal. There's nothing that says that this thing can't be extended in the future as well.

The planets look the same? If you look at the screens from the PSX demo there was some really beautiful landscapes there. There is a palette that was chosen to reflect early sci-fi novel covers. That's actually really cool.

Remember, you can always go play another muddy-poo-brown cover based first person shooter. There will be 10 published by the time you finish reading this comment.

Re: No Man’s Sky

#14
post #12
post #5

Till now, I have seen about 10 different planets, from various trailers and presentations. Clearly the game doesn't have 18*10^18 unique planets, since this is impossible. The problem this game has is, does it have enough variance in its planet generation, so that the average player will not notice a pattern. The planets I have seen all looked mostly the same, with slightly different color schemes and animals made fr…

> Clearly the game doesn't have 18*10^15 unique planets, since this is impossible. I don't think this is impossible, since most of those planets will never be visited and hence will never have to be generated. It's possible to have that many planets in principle with just a handful of parameters, but if no player ever has the time to visit more than a few...

I was talking about having unique planets. I never said they don't have some large-number of them.

Re: No Man’s Sky

#15
post #6

I wish this was being developed in a more open manner, with a beta program. I want a game with a community, and ecosystem rather than one persons singular vision.

Conversely, I feel that some of my most beloved games have come from exactly the sort of genesis you seem to reject.

Re: No Man’s Sky

#16
post #11

I really hope that the tech in this game becomes merely the framework for more and more detailed 4x style games. I personally would love a game where you choose a role, from tradepost manager to shipping magnate and the universe is large and complete enough to make this kind of role rewarding and interesting.

You mean like real life?

Re: No Man’s Sky

#17
post #10
post #3

In another interview they asked the developer if there would be gas planets in the game. He said no, every planet will be solid because otherwise players would be confused as to why they can't land on some planets. So there you go, the target audience for this revolutionary game is people who are confused by the existence of gas planets.

Considering that gas planet usually contains a solid core, it's possible, in theory, to land on a gas planet.

> Professor Hubert Farnsworth: Dear Lord! That's over 150 atmospheres of pressure!

> Fry: How many atmospheres can the ship withstand?

> Professor Hubert Farnsworth: Well, it's a space ship, so I'd say anywhere between zero and one.

Re: No Man’s Sky

#18
post #3

In another interview they asked the developer if there would be gas planets in the game. He said no, every planet will be solid because otherwise players would be confused as to why they can't land on some planets. So there you go, the target audience for this revolutionary game is people who are confused by the existence of gas planets.

Come on. It's a game, not a model of reality. The target audience is people who want to enjoy playing a game.

Re: No Man’s Sky

#19
post #5

Till now, I have seen about 10 different planets, from various trailers and presentations. Clearly the game doesn't have 18*10^18 unique planets, since this is impossible. The problem this game has is, does it have enough variance in its planet generation, so that the average player will not notice a pattern. The planets I have seen all looked mostly the same, with slightly different color schemes and animals made fr…

I agree - the 2015 e3 demo video was a disappointment to me. The whole "Let's pick a random planet to fly to" sounds awesome, but then it's a big letdown when it looks remarkably similar to the ones in the other videos.

The problem is you can have an unimaginably large number of unique planets but yet they still all end up looking the same. Sure, the coastlines might vary or the colouring may be mildly different, but if the gameplay effect is negligible, then it's not an advantage.

I was (unrealistically) thinking that there would be planets with bustling cities, unique architecture, races, cultures and technologies.

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