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Facebook’s Piracy Problem

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Re: Facebook’s Piracy Problem

#111
post #104
post #97

I have a friend/acquaintance who had a similar experience on YouTube itself. He had created a large number of instructional videos on his YouTube channel, and from them he was deriving a significant passive income (admittedly from the overbearing amount of ads he enabled). One day he received a takedown notice suggesting that his videos were illicit copies. His investigations led him to believe that another YouTube u…

When did this happen? In my experiences, Youtube these days are pretty responsive to even the small guys in settling out problems of this nature.

This was two or three years ago.

Re: Facebook’s Piracy Problem

#112
post #104
post #97

I have a friend/acquaintance who had a similar experience on YouTube itself. He had created a large number of instructional videos on his YouTube channel, and from them he was deriving a significant passive income (admittedly from the overbearing amount of ads he enabled). One day he received a takedown notice suggesting that his videos were illicit copies. His investigations led him to believe that another YouTube u…

When did this happen? In my experiences, Youtube these days are pretty responsive to even the small guys in settling out problems of this nature.

Yeah, this would have had to have happened two or three years ago or more. After a ContentID claim you file is disputed the video is restored and you have to file a real DMCA takedown notice. If that gets disputed, the video is again restored (though you'll likely end up with ten days of it taken down) and you have to file a lawsuit, same as any other DMCA takedown.

Re: Facebook’s Piracy Problem

#113

A radical idea: Maybe our model of intellectual property is wrong, or outdated. When IP was tied to a physical object, it made some sense to restrict and explicitly license each reproducer. Now we have incredible machines that can reproduce intellectual property almost infinitely, distribute it anywhere on Earth, and find it almost anywhere on Earth. Wow! Maybe we should embrace that innovation, and find a model that…

If you want to look at an intellectual property revenue distribution system that has some of these traits already you can look to compulsory licensing schemes like the one used for radio airplay in the US.

The basic idea of a compulsory licensing scheme is that publishers are compelled to take and producers to offer a license to play any item covered by the scheme. And that publishers pay into a pool which is distributed to producers based on usage.

An idea like this would be actively resisted by the large internet publishing companies ( Google and Facebook, etc. ) but would be much more fair for small producers.

Unfortunately producers do not have much of a lobby in the current environment.

Re: Facebook’s Piracy Problem

#114
post #99

A radical idea: Maybe our model of intellectual property is wrong, or outdated. When IP was tied to a physical object, it made some sense to restrict and explicitly license each reproducer. Now we have incredible machines that can reproduce intellectual property almost infinitely, distribute it anywhere on Earth, and find it almost anywhere on Earth. Wow! Maybe we should embrace that innovation, and find a model that…

"Yes, motivating creators is a problem, but there are many possible solutions." Could you outline couple of them? Let's say I want to publish an ebook. What model would ensure that I can pay my rent (similar levels of revenue to current model like Amazon Kindle publishing) while allowing free sharing of my content?

The current model doesn't ensure that either (it's dependant on the unknown number of sales). If you want ensurance when you publish the ebook, some kind of subsidy or patronage is the only system that can do so; Kickstarter has had a few successes: https://www.kickstarter.com/discover/advanced?category_id=18...

Re: Facebook’s Piracy Problem

#115
post #13

Earlier quoted context omitted.

The videos can be made available on FB if they're shared as embedded Youtube videos. However, as the article mentions, there are suspicions that FB might favour native videos over videos hosted on external platforms in the News Feed.

Afaik FB actually tells Page owners that they prefer native content.

Native content does not earn content creators ad revenue. It does, however, earn FB ad revenue.

Re: Facebook’s Piracy Problem

#116

A radical idea: Maybe our model of intellectual property is wrong, or outdated. When IP was tied to a physical object, it made some sense to restrict and explicitly license each reproducer. Now we have incredible machines that can reproduce intellectual property almost infinitely, distribute it anywhere on Earth, and find it almost anywhere on Earth. Wow! Maybe we should embrace that innovation, and find a model that…

OK, I'll bite. As someone who could reasonably be called a creative person, I've happily shared work for free or cheap. This is great as you say, but all indications are that I'd have to work worse hours, live rougher, and probably risk burning out several more times to have any chance of supporting myself full-time doing this. So I work a day job doing, well, rather less exciting enterprise work, and I make a comfortable income. Thankfully I'm also able to enjoy lots of free time and spend some of that continuing work on free/cheap creative projects. But the reality is that with the incentives as they are, or as you seem to be in favor of them being, the choice to put much more time into these projects is not one I'm willing to make.

In all probability the "invisible hand" or what have you is indicating that my time spent doing the day job is much more valuable, and I'm completely fine with that. In my own tortured estimation the creative stuff is pretty much all "crap" by your definition ;) and there is not much of it. But I suspect it is not the situation you're in favor of.

For reference here are links to some of the creative work, which has all been great fun doing, so again, compensation is not at all an issue.

A comedy arcade game about fracking in space (use Firefox or Chrome plz): http://guscost.github.io/spacefrack

An amusing Arduino project: http://guscost.com/2015/02/26/fun-with-tailgaters/

A small tutorial on complex numbers (the most successful content I've made): http://guscost.com/2012/08/06/degrees-and-freedom/

A library for wrapping Kendo UI widgets in React components (not as artsy but useful): https://github.com/guscost/kendo-react-wrappers

A music game for iOS (had to renew my developer subscription but it should be up tomorrow): https://itunes.apple.com/us/app/mixball/id578469049?mt=8

A cover which needs a lot of work and a professional mastering job: https://soundcloud.com/guscost/i-get-carried-away-semi-rough

Re: Facebook’s Piracy Problem

#117
post #14

Ironically, at the end of the tattoo video that was pirated, Destin Sandlin, the host, is seen wearing [a shirt]( http://www.amazon.com/Stand-Going-Science-T-Shirt-Scientists... ) that is a blatant rip off of an Randall Munroe's (XKCD) [shirt]( http://store-xkcd-com.myshopify.com/products/try-science ).

In case anyone hasn't seen Destin's videos (smarter every day), I'd like to mention that he's an incredibly interesting and engaging person who puts out really high quality content. If you're like me, and think of the pieces of shit that run the RIAA when you hear about piracy complaints... it's worth watching Destin and his videos to see a much more sympathetic actor. (Also, his big beef seems to be facebook's incen…

> If you're like me, and think of the pieces of shit that run the RIAA when you hear about piracy complaints... it's worth watching Destin and his videos to see a much more sympathetic actor.

Well, the kinds of things that people hate the RIAA for and the kind of things Destin is trying to fight are entirely different. There's a difference between getting a digital product without paying for it (or getting sued despite not having pirated anything ever) and taking someone else's digital product, putting your own name on it, and using that plagiarized material for your own personal gain.

Re: Facebook’s Piracy Problem

#118
post #78
post #69

Earlier quoted context omitted.

> Is it that in your world, eating and paying the rent isn't necessary either? Of course it is, and thus figuring out an occupation or business model that allows you to eat and pay rent is important.

While that sounds great, I suspect that there are many people with the skill and interest to be professional artists who, if they were spending their days writing code or welding or $JOB, would be uninterested / unable to dedicate resources (time, money) towards Creating Things in the degree that they can when creating such things is their full-time job. tl;dr: There should be a way for creative people to make Creati…

Based on very limited knowledge, I believe that historically and now, most artists have had 'day jobs'. Very few have earned enough from their art.

Come to think of it, to what degree does IP protect only the most successful artists, and may even be a net hinderence to most.

Re: Facebook’s Piracy Problem

#119

A radical idea: Maybe our model of intellectual property is wrong, or outdated. When IP was tied to a physical object, it made some sense to restrict and explicitly license each reproducer. Now we have incredible machines that can reproduce intellectual property almost infinitely, distribute it anywhere on Earth, and find it almost anywhere on Earth. Wow! Maybe we should embrace that innovation, and find a model that…

OK, I'll bite. As someone who could reasonably be called a creative person, I've happily shared work for free or cheap. This is great as you say, but all indications are that I'd have to work worse hours, live rougher, and probably risk burning out several more times to have any chance of supporting myself full-time doing this. So I work a day job doing, well, rather less exciting enterprise work, and I make a comfor…

Sorry, I didn't mean to suggest that anyone's creative work is 'crap' or that I'm in position to judge it. I was referring to the'art' created only for the large payoff, such as a lot of pop music. But even that's an unfair stereotype.
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