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The Anti-Mac Interface (1996)

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Re: The Anti-Mac Interface (1996)

#61
post #56

One thing that almost always gets overlooked when critizing / trying to innovate on Xerox Parc-like interfaces, is discoverability. Look at departures from this interface (or predecessors of it) and you'll almost always find a system where it's hard for users to discover what they can do and how their actions will affect the state. Most prominently: * iOS style gestures * Office Ribbons (where has my feature XY been…

The Office Ribbon is notable for being designed entirely for discoverability. What it lacks is familiarity. http://blogs.msdn.com/b/jensenh/archive/2005/09/14/467126.as... > Office "12" consolidates all of the entry points into one place: the Ribbon. So if you're trying to find a feature and don't know where it is, the scope of your search is drastically reduced. Click on the leftmost tab, and click across the tabs u…

Related: The Story of the Ribbon

https://channel9.msdn.com/Events/MIX/MIX08/UX09

Re: The Anti-Mac Interface (1996)

#62

> We seem to have settled on the WIMP (windows, icons, menus, pointer) model, and there is very little real innovation in interface design anymore. It's an interesting exercise to compare this to the mobile platforms, e.g. iOS. Windows are gone. Icons are here. Menus are changed. Pointer is changed too (your finger is pointer, not an abstract arrow). Though on OS X desktop I don't see any innovations at all! May be I…

I'm a designer on windows 10 and I wanted to comment on your last thought. Take it with a grain of salt but these types of ideas are what we are working on every day consistently attempting to improve or refine. The following are my own thoughts:

I agree that the desktop interface is stagnating - but the WIMP methodology is still bar none for discoverability and learnability, and if you're a company making money from the enterprise market, you will always be torn between desiring and pushing innovation and maintaining consistency.

However one thing I think we are doing now that is very interesting is attempting to reconcile the world of WIMP (desktop) with the FIM paradigm (finger icon menu - I made this up - ie mobile). Despite their similarities there is a HUGE challenge to meet the user's expectations when you are not fixed in one model.

There are a few different points of view I see in the industry - one is that people will get better at the touch language and our interfaces will evolve to support complex touch interactions. And some who think that we have achieved the optimal method for efficient interaction and and the optimal method for mobile quick interaction and that the two worlds should be separate. And still others who believe the best interaction method is still out there (gestures, voice, pen, natural language, ai etc.)

The view of windows 10 is that these two interaction paradigms or mental models support two semi formed methods of computing that are continually converging. The attempt is to create a UI that is adaptive to the users goal and should support: WIMP, FIM or a crossover between the two. The closest analogy is definitely responsive web design.

There are huge drawbacks to this such as complexity, and current user expectations. But also huge benefits such as computing that is less tied to a device or input method, and lets you choose the best tool for your task at hand.

I think it will be very interesting to see how the market reacts to this convergence, and if microsoft is able to communicate real user benefits from this type of experience. So far, it seems like simplicity is key.

As a tech geek and designer, I'm excited for the next 5-10 years of interaction design. I think a lot will change with new tech (AR/VR + natural language + ai) and the continual evolution of our existing UIs. I don't expect many major shift within already established interaction paradigms, but shifts that will influence them from outside technology.

edit: there are so many facets to this that I couldn't capture them all - but I wanted to comment on the card metaphor. To me it's a symptom of designers and devs looking for a metaphor that is able to cross between devices, screens and surfaces and escape the boundaries of the WIMP methodology. The fact that these types of metaphors are arising naturally in the world of software is a signal that the zerox/parc metaphor approach is still the best for mass market adoption. And seem to be the most well adopted to the environment we have created.

Re: The Anti-Mac Interface (1996)

#63
post #45

Earlier quoted context omitted.

I think stuff like that is ok iff it works consistently (>99%) and if it does something consistant as well. For example, on Windows I do like how I can usually predict what a right-click does. If Force Touch is used consistantly for context based interactions, then I think there would be some advantage on larger touch screens, since it could be executed wherever your fingers are, instead of scrolling back to the top…

You touched another interesting point. I remember reading somewhere that Steve insisted the mac shouldn't have a 2 button mouse for such a long time just because it would force developers make a simpler UI, where no 'hidden menus' could be created. The lazy option of just throwing everything under a 'right click' simply couldn't exist. If you think about it, Force Touch could create that 'right click' in iOS, which I…

[deleted]

Re: The Anti-Mac Interface (1996)

#64

Earlier quoted context omitted.

At least good CLI programs have a help command that spells out exactly what they do. Or even a man page.

Yes that's mostly enough for simple cases, but have you ever tried to discern a gcc command with 12 compilation flags enabled? It takes you half an hour to find everything you need in the man pages. 30 years after the wide scale spread of pointer devices this is IMO just ridiculous.

Here's zsh on my machine: http://imgur.com/dZshfUR

Re: The Anti-Mac Interface (1996)

#65

> We seem to have settled on the WIMP (windows, icons, menus, pointer) model, and there is very little real innovation in interface design anymore. It's an interesting exercise to compare this to the mobile platforms, e.g. iOS. Windows are gone. Icons are here. Menus are changed. Pointer is changed too (your finger is pointer, not an abstract arrow). Though on OS X desktop I don't see any innovations at all! May be I…

I'm pretty sure there are more "mobile" (smartphone and touch-tablet) devices being sold than there are desktop+laptop devices being sold. And this probably isn't going to change. So I expect desktop to keep stagnating. At some point the 'standard' desktop UI will probably merge somehow with the sorts of UI used on mobile instead.

Isn't that what Microsoft tried to do with Windows 8?

Re: The Anti-Mac Interface (1996)

#67
post #64

Earlier quoted context omitted.

Yes that's mostly enough for simple cases, but have you ever tried to discern a gcc command with 12 compilation flags enabled? It takes you half an hour to find everything you need in the man pages. 30 years after the wide scale spread of pointer devices this is IMO just ridiculous.

Here's zsh on my machine: http://imgur.com/dZshfUR

This switch lacks documentation

Re: The Anti-Mac Interface (1996)

#68

One thing that almost always gets overlooked when critizing / trying to innovate on Xerox Parc-like interfaces, is discoverability. Look at departures from this interface (or predecessors of it) and you'll almost always find a system where it's hard for users to discover what they can do and how their actions will affect the state. Most prominently: * iOS style gestures * Office Ribbons (where has my feature XY been…

A few days ago I installed a pagerank/alexa add-on in TenFourFox on my Mom's iMac. It's a backport of FireFox for powerpc Mac OS 10.4

It installed OK, I relaunched tenfourfox then couldn't figure out where the add-on's UI. When I clicked the Add-Ons icon in the "Pile of Elephant Droppings" menu I could not find anything.

Knowing that Firefox is always screwing up UI that works well for me I spent a half hour or so trying to find the Add-On's UI. Eventually I figured it must be in the status bar, which was disabled, so I spent another hour or so trying to figure out how to enable the status bar.

Then I found some jackass firefox developer who, in response to a public outcry from others said simply "The Add-On bar has been deprecated."

By who? I certainly didn't deprecate it; it worked really well for me.

Re: The Anti-Mac Interface (1996)

#69

One thing that almost always gets overlooked when critizing / trying to innovate on Xerox Parc-like interfaces, is discoverability. Look at departures from this interface (or predecessors of it) and you'll almost always find a system where it's hard for users to discover what they can do and how their actions will affect the state. Most prominently: * iOS style gestures * Office Ribbons (where has my feature XY been…

LOLcats.

The very first thing I do when I set up a new OSX install is to completely disable spotlight.

Re: The Anti-Mac Interface (1996)

#70

Earlier quoted context omitted.

OSX has never gotten the basic keyboard interactions right that Windows has had from the beginning: The ability to trivially navigate menus from the keyboard. I want Alt-F to open the file menu, and then "S" to save a file. Yes, I know that the Mac has Cmd-S to save, but there can be 50+ menu options spread across various menus, and the 10-15 that I use the most are far easier to remember (for me) as Alt-[menu letter…

I totally agree with you, Windows does it better, but cmd+shift+/ is a pretty good replacement. It opens the help menu, and then you can just type the name of the command you are looking for. It doesn't handle the case where you don't know a program well, but it's quite good at the case where you know a feature should exist, but you don't know the shortcut for it.

Interesting. When I saw cmd+shift+/ I had no idea what that would look like on the keyboard, or why it made sense. I'm a touch typer. Once I tried it, I instantly recognized it as cmd+?, a shortcut I have used quite a bit.
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