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Graphics Analysis of an NES Game's Select Menu

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Re: Graphics Analysis of an NES Game's Select Menu

#3
post #2

Love these types of articles. Also, if you develop for, say, the Apple Watch, there's a goldmine in looking at classic console games and how they made use of constrained resolution, memory, colors.

I feel like mobile developers and the creators of the hardware have given up on heavy optimization to work on minimal hardware and instead just gone with more expensive, top of the line hardware so they can continue current programming practices.

Re: Graphics Analysis of an NES Game's Select Menu

#4
post #3
post #2

Love these types of articles. Also, if you develop for, say, the Apple Watch, there's a goldmine in looking at classic console games and how they made use of constrained resolution, memory, colors.

I feel like mobile developers and the creators of the hardware have given up on heavy optimization to work on minimal hardware and instead just gone with more expensive, top of the line hardware so they can continue current programming practices.

I work on console targeted projects, we still have to optimise for very tight hardware constraints!

Re: Graphics Analysis of an NES Game's Select Menu

#8
post #4
post #3

Earlier quoted context omitted.

I feel like mobile developers and the creators of the hardware have given up on heavy optimization to work on minimal hardware and instead just gone with more expensive, top of the line hardware so they can continue current programming practices.

I work on console targeted projects, we still have to optimise for very tight hardware constraints!

The reality is that the phones of today are as powerful or more so than the laptops of yesterday.

Re: Graphics Analysis of an NES Game's Select Menu

#10
post #8
post #4

Earlier quoted context omitted.

I work on console targeted projects, we still have to optimise for very tight hardware constraints!

The reality is that the phones of today are as powerful or more so than the laptops of yesterday.

Yet my phone battery used to last a week and now it doesn't even last a day. Mobile CPUs may be able to handle all that bloated code fast enough, but not long enough.
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