Golden Speak ( http://www.goldenspeak.com ) helps you speak better by analyzing your voice for pitch, rhythm, vocab, fillers, and clarity. We'd like to talk about launching minimum features quickly vs. high user expectations that people have from apps like facebook, etc. Does it make sense to focus more on polish instead of launching within an almost embarrassing feature set?
HN Office Hours with Kevin and Sam
131–140 of 163 posts
Re: HN Office Hours with Kevin and Sam
#132Earlier quoted context omitted.
My suggestion: start with strong subcultures. Become known to drifters as the people who have all the data on 240sx's, or to Jeep people who have specs on every single difference between each model year. Develop a good reputation with each community before moving to the next. Toyodiy is a great resource for me that does what you're doing, but it's not available in handy app form. Basically a comprehensive catalog of…
That's my vision exactly. All the knowledge you would ever need is already out there, probably on page 17 of some forum post. But it'd be a huge to have it all in one place, easily accessible and most importantly, be able to confidently say that it's accurate (the wrong torque on a head bolt could be a $x,000 mistake). Creating a database schema that reflects the manufacturers model naming and options decisions is in…
Re: HN Office Hours with Kevin and Sam
#133I'm a co-founder at Stay22 ( https://www.stay22.com ), a Montreal-based startup that has developed a platform for users to search for places to stay (hotels & Airbnbs) around events We provide a free solution for event organizers who are tired of doing customer service to their attendees by embedding our widget as easy as embedding a YouTube video. Other conferences have already hopped in like Traction Conf, check it…
Could you maybe partner with them? They include it in their app as an addon and you have a rev split? Win win on all sides.
I know one of the co-founders at: https://www.hellocrowd.net/
Mail me if you want an intro.
Re: HN Office Hours with Kevin and Sam
#134I'm making a competitive real-time strategy game like starcraft (which is declining) but without the punitive aspect of the game which is why a massive number of players stop playing it I think. Starcraft is also the only decent competitive RTS on the market right now, a successor can grow at startup-level in the long term I beleive. I have a solid engine, nothing launched yet. My question is: why would you not fund…
Are you working on this by yourself?
Thanks Kevin for getting in touch. Yes I am. I've bought 2D graphics on the web which I think are enough good to get say 200K players. I also have a friend I've worked with recently at a game company which has started to help on the design (units, skills). I've talk to numerous players on reddit, that help for the design too. Here is what it looks like (please note this is an old video, a lot have changed since, even the name of the game): https://www.youtube.com/watch?v=fNIFd6jxQbY
edit: oh also, you should look at the following FAQ that may answer some questions.
FAQ:
Q: Why don't you make a mobile game instead?
A: Ordinary game developers think there is some kind of a "game industry" which embodies the promess that if they make some cool content, copy some cool features and drop some names, they can make a profitable product.
Smarter people knows that a tiny fraction of softwares makes all the revenue. There is no exception to that rule, not even for games. Here is the proof: https://thinkgaming.com/app-sales-data/
If you look carefully, you'll notice that the 10th grossing game on iOS make 10% of the revenue of the first one. The 100th does 1%. And so on.
But smarter people think that games are like cat pictures: you can't predict which one gonna make it up to the top. Some top rated HN users think that, I have the names :)
I believe this is true about games on mobile platforms. Success on mobile is, well, just luck in my opinion. The proof is that it simply doesn't exist a single company right now which has made multiple hits which gross at startup-level (unless it's clones of the first product or others products, even then, the ratios are not the same). Another way of telling this is: I love flappy bird, it's an amazing game really, I've played it a lot, but no one ever would have predicted it would be a success. Same for angry birds.
It is false on the PC platform however. The proof is that some companies succeed to make multiple, if not only, hits which gross at startup-level (ie. blizzard, valve etc.). It is important to add that their games have high skillcaps (more on that later) and they never die: players keep playing them. This is true games like chess and poker and these companies achieve to conceive many of them. That proves you can think rationally about games and make some predictions.
Q: Why don't you make a facebook game then?
A: Beside poker, I've never seen a game on facebook, do you? I'm sure there is some but what I've seen the most are what we call in french attractions. That is roller coasters. So here is how it works. You put some cool banner on facebook. People click on it of course. Then, you put the people in wagons with a cool theme and you run the roller coaster in loop. At some point, you tell them it can go faster if they invite some friends. So do they. Since the friends of a random person on facebook is likely to click on a banner too, it works pretty well. Fine, I've no problem with this. But this is a very special kind of game if that is games at all. Real games have high skillcaps. It means that you can be better than your friend - subtancially better. Great games have even very high skillcaps, which means that you can dramatically beat your friend, also find someone who dramatically beats you and another one who dramatically beats the one who beats you and so on.
So here is the thing: Facebook offers a real nice feature which is the social graph. But it doesn't mean a game has to use it to be an interesting project to invest on.
Q: All right, but what I want to say is, your game is too big to be done by a couple of guys isn't?
A: I beleive this is false. The traditionnal way of shipping a game is to build all of it and then launch it to the world once and for all. I beleive it can be done another way. I beleive I can get 100 players playing it, then 1000, then 10000, etc, I just gonna make iterations. Minecraft did it that way. My game is in 2D for example. It's not top notch for a RTS, but I can get many players with a great 2D RTS. Once I have a great 2D game, I can replace the 2D graphics by 3D ones - it's particularly easy for a RTS technically. If the game is great, it will generate enough revenue to make subtancial iterations/opus, the same way a startup grow.
Q: Have you launched a kickstarter campaign?
A: No. I'm not entirely sure I like kickstarter for early-stage games. It tends to actually bring back the old shipping method: a launch once and for all. I might be wrong. What I was thinking however, and I'm not sure it has be done already, is to launch a kickstarter campaign when the game is quite in a pretty advanced stage. I think that would maximize the success of the campaign. Just thoughts to be polished.
Q: Have you launched your game on steam greenlight?
A: Not yet. Unlike kickstarter for early-stage games, I beleive steam greenlight is an amazing tool. I'm looking forward launching on it very early.
Q: Wait, but have you already made games?
A: Yes professionnally and as a hobby. Most companies in that field totally sux however, imho, so I've never shipped a game you could tell your friends. However this game I've designed from A to Z (I've even made the 3D characters under ZBrush) has been reviewed by Total Biscuit: https://www.youtube.com/watch?v=cQLiANnRPBU
Re: HN Office Hours with Kevin and Sam
#135I'm a co-founder of Recent ( https://recent.io ), and we've created an iOS/Android app and recommendation engine that we describe as news powered by artificial intelligence. We have technical backgrounds; one of us also worked as a journalist for Wired, Time, and CNET. We're seed-funded, on the SF peninsula, and incorporated in Delaware. You were kind enough to invite us to attend YC's Startup School last October. Co…
For example, I wanted to try it out. Couldn't. 1 user lost. You will struggle your entire startup's life trying to get as many people to use you as possible. It's not like you don't have bugs after you launch. If you're a decent startup, you will be agile and you will change and fix things as they come in.
Since this is a news recommendation engine, no one is going to die or lose a ton of money if your app isn't perfect out of the gate. So make it easy for people to try it out, recommend it to others, and get as much feedback as possible so you can make it better.
If you're worried about growing too fast...well, you should consider that winning the startup lottery. Chances are that's not going to happen and you should be so lucky.
Good luck launching!
Re: HN Office Hours with Kevin and Sam
#136Our product is a URL shortening service for individuals to monetize the content they share. Monetization occurs via an interstitial ad between the source of the short url (e.g. Facebook) and the destination of the short url (the content being shared). The team right now is investing itself in areas such product, marketing, and architecture. We want to launch a product so we can begin testing our hypotheses, but we al…
Re: HN Office Hours with Kevin and Sam
#137[1] https://news.ycombinator.com/item?id=9787010
Sorry to all if this comment is inappropriate.
Re: HN Office Hours with Kevin and Sam
#138Howdy! How would you suggest marketing a new service to a hard-to-reach audience? Brief overview: I would like to market local, weekend yoga retreats to professionals in the oil and gas, energy, and finance industries. No long absences from work or family, and no long-distance travel. The startup is set up in Houston, but can operate in any city in the USA. Lots of different marketing and advertising methods are bein…
Just curious why have you chosen "professionals in the oil and gas, energy, and finance industries"?
I think yoga and meditation in a local, relaxed setting (not in a traditional gym or studio) may be truly beneficial to those who work long, stressful hours, particularly in industries that are sensitive to oil prices and environmental conditions.
Re: HN Office Hours with Kevin and Sam
#139Hey fellas, ACe here from Painless1099 (www.painless1099.com). We automate tax withholding/filing for anyone earning 1099 income (think: freelancers and Uber drivers.) We're thinking through growth specifically right now and are chewing on whether to go the B2B route or the B2C route. Different implications for both regarding scale and revenue obviously. We'd be stoked on a bit of help figuring out which to tackle fi…
Re: HN Office Hours with Kevin and Sam
#140Background: Every day in South Africa low income people suffer through 2+ hour commutes into work using public transport. This has a serious impact on their lives, due to long wait times and inefficiencies. I interviewed a single mother, who only got home after 7pm and leaves at 6am in the morning. We have built a ride share matching system: Our goal is to make use of unused seats in cars matching drivers and passeng…
This may avoid disintermediation as the price should be more than fair for the rider that they wouldn't want to have to deal with forking over cash (from what I've read about South Africa, I suspect there's a risk of getting robbed which this prevents). And what happens if a rider is sick or has a day off and they need to pair up with another driver? Additionally, look at what AirBNB has done: offer supplemental insurance to cover unfortunate circumstances. Investigate what it would cost to provide some additional insurance to riders and/or drivers such that if they try to go outside the system, they're not covered. I'm not sure what kind of insurance coverage is mandatory for drivers, but if there's something many drivers routinely avoid (eg: they have collision only, but no liability) there's an opportunity to step in and provide something extra. And/or what some auto clubs have: drivers are covered for so many flat tire repairs, jump starts for dead batteries, etc. Leaving the system cuts both drivers and riders off from this coverage.
Also, look for ways to partner and offer additional benefits. There's probably some underdog gas/petrol chain which would love to be the exclusive provider and could kick back a small percentage of purchases. Ideally it's kicked back to your company via a reward card and is part of your payment to drivers. Rate drivers on vehicle cleanliness and reliability and now there's an incentive to have a clean, well-maintained vehicle... and you can partner with a chain of mechanics and auto detailers and give your members a 25% discount or whatever you can negotiate.
As you're dealing with many low income people, not sure what level of tech you're facing, but you could also provide mobile app notifications or SMS a few minutes before the driver arrives.
Finally, if the local government wants to make ride sharing a priority why not partner with them to subsidize the program on a per-rider basis? This may let you offer a cash incentive to riders for signup and/or get 100% of your fees through this subsidization, allowing you to pass through all of the monthly fees to the driver. With whatever other benefits you offer, there's really NO reason for them to leave the program.