Great project! I'd like to tell to everyone who want to start drawing pixel art, I built a very simple tool to get started with this technique: http://drawbang.com . Try it, give me your feedback, and share your pixel art masterpieces!
365 days of pixel art
21–30 of 36 posts
Re: 365 days of pixel art
#22Re: 365 days of pixel art
#23Could you sum up your personal feelings of games using pixel art over a more cartoony vector art? Personally I felt that Paper Mario was a lot easier on the eyes than more traditional pixel art games. BTW moonman looks totally amazing.
When it comes to certain kinds of art experiences I think too much fidelity gets in the way of the expressive power of the medium.
As an indie or hobbyist game dev it is way easier to create pixel art assets than higher resolution assets... never mind 3d. That's really powerful when combined with the universality component.
Sword and Sworcery, Fez, Moonman, vvvvvv, Corrypt ... lots of great pixel art goodness out there right now.
Re: 365 days of pixel art
#24I've always wanted to do pixel art, but somehow things don't seem "right" when I try. What are some good tips for an amateur pixel-artist? And also, what are some resources you would recommend? I really want create something but always feel stuck
Are you good at sketching with pencil and paper? If not, I recommend dropping pixel art for a few weeks, picking up a good book by Betty Edwards or Andrew Loomis (both can be found as pdfs online), and filling a couple sketchbooks. To make good pixel art, or any other kind of art really, first you must learn to see shapes in a particular way that's not intuitive for non-artists. It's a bit hard to explain in words, b…
Re: 365 days of pixel art
#25You can't even right click and use save as. I don't understand what sort of html or javascript is doing this, but I see it often. I tried using the page info panel and select all the picture and clicked save as, but it downloaded many blank files.
EDIT:
it was caused by the :large and :small. removed them, created a html file, saved as, done.
Re: 365 days of pixel art
#26Could you sum up your personal feelings of games using pixel art over a more cartoony vector art? Personally I felt that Paper Mario was a lot easier on the eyes than more traditional pixel art games. BTW moonman looks totally amazing.
I can't define it. I love it. And I have no words better than that. I don't know if it's nostalgia of the 8bit era I grew up in. I don't think so. It's a blend of sensations. Legos also bring that feeling. The geometric simplicity, yet complex combinations. Maybe the low-resolution asking your mind to fill in the details subconsciously. Like visual incarnation of words. It goes beyond the instantaneous perception.
Re: 365 days of pixel art
#27Earlier quoted context omitted.
I can't define it. I love it. And I have no words better than that. I don't know if it's nostalgia of the 8bit era I grew up in. I don't think so. It's a blend of sensations. Legos also bring that feeling. The geometric simplicity, yet complex combinations. Maybe the low-resolution asking your mind to fill in the details subconsciously. Like visual incarnation of words. It goes beyond the instantaneous perception.
I really like pixel art, but good vectorised games (masterpiece sample would be Another World) can have lots of charm and much better animations
http://3.bp.blogspot.com/-8vSAxF44FvU/Trk8AnyBdPI/AAAAAAAAKY...
http://www.anotherworld.fr/images/another_world/AW_arrivee_1...
ps: I love reading about AW making of http://www.anotherworld.fr/anotherworld_uk/page_realisation....
Re: 365 days of pixel art
#28Re: 365 days of pixel art
#29Earlier quoted context omitted.
I really like pixel art, but good vectorised games (masterpiece sample would be Another World) can have lots of charm and much better animations
Ha, these games fall in between don't you think ? or maybe I'm biased by my love with flashback (Another World cousin), AW was almost entirely flat, while flashback had pixel art elements. But still they share that minimalism found in pixel art (low res, low details, impressionism). http://3.bp.blogspot.com/-8vSAxF44FvU/Trk8AnyBdPI/AAAAAAAAKY... http://www.anotherworld.fr/images/another_world/AW_arrivee_1... ps: I lo…
Re: 365 days of pixel art
#30Earlier quoted context omitted.
Ha, these games fall in between don't you think ? or maybe I'm biased by my love with flashback (Another World cousin), AW was almost entirely flat, while flashback had pixel art elements. But still they share that minimalism found in pixel art (low res, low details, impressionism). http://3.bp.blogspot.com/-8vSAxF44FvU/Trk8AnyBdPI/AAAAAAAAKY... http://www.anotherworld.fr/images/another_world/AW_arrivee_1... ps: I lo…
Yup, also read that. I guess you'd love reading (if not already) the making of Prince of Persia and /or Karateka