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365 days of pixel art

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Re: 365 days of pixel art

#12

Earlier quoted context omitted.

Are you good at sketching with pencil and paper? If not, I recommend dropping pixel art for a few weeks, picking up a good book by Betty Edwards or Andrew Loomis (both can be found as pdfs online), and filling a couple sketchbooks. To make good pixel art, or any other kind of art really, first you must learn to see shapes in a particular way that's not intuitive for non-artists. It's a bit hard to explain in words, b…

I can confirm this. I struggled a lot with making pixel art because I was trying to draw the outline with pixels and would always fail (except for rectangular inanimate objects like boxes and similar). Then I tried to sketch first and it worked great. Here's the process: 1. draw by hand on paper 2. scan it (I take photos with my phone) 3. scale it down to the size you need 4. draw the outline (make sure two pixels do…

With all due respect, I just looked at your pictures and it doesn't look like you're sketching right. Like, they're "ouch" level bad, 1 on a scale of 1 to 10. Sorry.

My best suggestion would be to actually go through some exercises in the books I mentioned. You should see massive improvement within days.

Re: 365 days of pixel art

#13
post #6

I've always wanted to do pixel art, but somehow things don't seem "right" when I try. What are some good tips for an amateur pixel-artist? And also, what are some resources you would recommend? I really want create something but always feel stuck

Sure. I find it best to keep it simple, use a decent palette like DB16 or Arne16, block in your shapes, and then add details. Constraints are your friend, especially when starting out. See what you can do with 4 shades of grey in 32x32 pixels .. for example can you draw a set of 8 different x-men within those constraints? When you get to higher resolutions you need to think more about what the actual pixels are doing…

THANK YOU this guide is incredible!

Re: 365 days of pixel art

#14
post #6

I've always wanted to do pixel art, but somehow things don't seem "right" when I try. What are some good tips for an amateur pixel-artist? And also, what are some resources you would recommend? I really want create something but always feel stuck

Sure. I find it best to keep it simple, use a decent palette like DB16 or Arne16, block in your shapes, and then add details. Constraints are your friend, especially when starting out. See what you can do with 4 shades of grey in 32x32 pixels .. for example can you draw a set of 8 different x-men within those constraints? When you get to higher resolutions you need to think more about what the actual pixels are doing…

I wish I had that tutorial back when I was doing classic Mac software and needed icons.

Re: 365 days of pixel art

#16

Could you sum up your personal feelings of games using pixel art over a more cartoony vector art? Personally I felt that Paper Mario was a lot easier on the eyes than more traditional pixel art games. BTW moonman looks totally amazing.

Thanks! Pixel art has a 'digitalness' to it that attracts me, but I can enjoy any style that is done well. A recent vector art game that blew me away, for example, was Hohokum.

Pixel art may be overdone but I think it's a pretty flexible art form and has a long way to travel yet. Just in the last year I've seen a lot of new and different styles, some of which are already appearing in games.

Re: 365 days of pixel art

#17
I've enjoyed #pixeldailies immensely. Its one of the few things on my twitter feed that consistently brings me joy. Its also motivational - though I haven't tried my hand at pixel art, I've been drawing at least a little bit every day. Thanks for the pixels!

Re: 365 days of pixel art

#18

Could you sum up your personal feelings of games using pixel art over a more cartoony vector art? Personally I felt that Paper Mario was a lot easier on the eyes than more traditional pixel art games. BTW moonman looks totally amazing.

I can't define it. I love it. And I have no words better than that. I don't know if it's nostalgia of the 8bit era I grew up in. I don't think so. It's a blend of sensations. Legos also bring that feeling. The geometric simplicity, yet complex combinations.

Maybe the low-resolution asking your mind to fill in the details subconsciously. Like visual incarnation of words. It goes beyond the instantaneous perception.

Re: 365 days of pixel art

#19

Could you sum up your personal feelings of games using pixel art over a more cartoony vector art? Personally I felt that Paper Mario was a lot easier on the eyes than more traditional pixel art games. BTW moonman looks totally amazing.

Thanks! Pixel art has a 'digitalness' to it that attracts me, but I can enjoy any style that is done well. A recent vector art game that blew me away, for example, was Hohokum. Pixel art may be overdone but I think it's a pretty flexible art form and has a long way to travel yet. Just in the last year I've seen a lot of new and different styles, some of which are already appearing in games.

Talking of different styles, I think Cuphead looks incredible... https://www.youtube.com/watch?v=4TjUPXAn2Rg
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