Live data from Hacker News

Mattermost: Open-source, on-premises, Slack alternative

mattermost.org

121–130 of 222 posts

Re: Mattermost: Open-source, on-premises, Slack alternative

#121
post #52

Earlier quoted context omitted.

It may be a perfect match, given that Slack has been created by a game dev team too: https://en.wikipedia.org/wiki/Slack_Technologies#Initial_fun...

I'm not sure why that would be all that relevant though.

If they wanted to implement a chat feature into a game it might be easier to embed this, though I could be wrong? Or if they just want a tweakable and reusable chat service to be used in-house maybe?

Re: Mattermost: Open-source, on-premises, Slack alternative

#122
post #66

Earlier quoted context omitted.

No, just folks with a little more legal experience than "potentially and willfully violate the terms and spirit of a license because we assume nobody will ever sue us," which also doesn't scale beyond a team of two. Not enough people take license compliance seriously. (Your comment an example.) Just to communicate the impact here, getting compliance wrong can result in significant legal liability. You and I are both…

I find it interesting that you're getting consistent downvotes for saying the same thing my startup's legal counsel has repeatedly said about the AGPL: Be extremely careful. Assume nothing and write defensively, because the nature of an "integration" is too vague to risk a company's infrastructure. I get the impression others here are happily screwing around with AGPL integrations with nothing to lose.

I wonder what the lawyer would say about a startup agreeing to EULA's in gmail or iphone/android. Im sure there is not vague terms in those contracts, and that customer emails is perfectly safe to be stored there with no liability risk to the company.

I only suspect, but I think that vague terms in contracts is less of an issue when there has been no court cases involving companies that followed standard practices regarding compliance.

Re: Mattermost: Open-source, on-premises, Slack alternative

#123
post #93
post #5

I don't really get why there is so many Slack alternatives coming up these days. On every post like this there is tons of comment linking to other Slack alternatives, it's not like this is gonna be _the_ Slack-alternative. Here is a non exhaustive list : RocketChat : https://news.ycombinator.com/item?id=9624737 Let's Chat : https://news.ycombinator.com/item?id=9040841 Friends : https://news.ycombinator.com/item?id=94…

There's no harm in having loads of options - you just get a Darwinian survival of the fittest for which app works best. Competition is healthy. The thing that sucks is that as end users we end up having all our chats and identity fragmented over all these different silos - be they selfhosted ones or proprietary SaaS. There's no way I'll rely on MatterMost or any of the above unless I can access my existing communitie…

You mean XMPP federation?

Nobody wants to implement that because companies like Slack, Atlassian, Google, Facebook, Microsoft, Apple, etc are interested in lock-in primarily.

Re: Mattermost: Open-source, on-premises, Slack alternative

#124
post #52

> We’re a YC-backed indie video game company releasing an open source alternative to Slack. Don't want to troll you guys here, but if you're a video game company why are you spending so much time building a Slack clone? I was expecting some short of explanation in your blog post like "we did this because this serves as a core piece of our company for X reason and Slack didn't fit our use case for Y reason".

It may be a perfect match, given that Slack has been created by a game dev team too: https://en.wikipedia.org/wiki/Slack_Technologies#Initial_fun...

With even the same argument of them building a HipChat or Flowdock clone.

Re: Mattermost: Open-source, on-premises, Slack alternative

#125
post #104

Earlier quoted context omitted.

> Don't want to troll you guys here, but if you're a video game company why are you spending so much time building a Slack clone? I think a better perspective is that this is a tool they needed/wanted and built it - it's really no different than a map editor. Also some companies like Google have a X% time to work on a "personal" project during work hours - and this could be the result of that.

Sounds like a lot of burndown on your non-core competency IMO, but thanks for releasing.

Not all companies track sprints by the hour. :) Dev times for AAA video games are in years, not months. After working for both web and game companies, I find the development mindset for each to be remarkably incompatible.

Re: Mattermost: Open-source, on-premises, Slack alternative

#126
Once a month an “insert something tech-related here” company releases an open source slack clone.

While I am grateful to all you guys, how much free time do you have to work on these clones instead of your main product?

I've tried so far let's chat and rocketchat and I liked them. I will give a spin to mattermost and I am sure I will like it too. I think the one that matures first, will be a big hit because we need a slack clone —as evidently shown. But also as with any other open source / free software project it will need commitment.

Re: Mattermost: Open-source, on-premises, Slack alternative

#127

> We’re a YC-backed indie video game company releasing an open source alternative to Slack. Don't want to troll you guys here, but if you're a video game company why are you spending so much time building a Slack clone? I was expecting some short of explanation in your blog post like "we did this because this serves as a core piece of our company for X reason and Slack didn't fit our use case for Y reason".

I can't tell if you're aware of the coincidence, but did you know that Slack was a pivot from game development just like Stewart Butterfield's previous unicorn Flickr?

Text editors become mail clients. Game editors need chat clients. I see a pattern. Things want to talk to other things.

Re: Mattermost: Open-source, on-premises, Slack alternative

#128

> We’re a YC-backed indie video game company releasing an open source alternative to Slack. Don't want to troll you guys here, but if you're a video game company why are you spending so much time building a Slack clone? I was expecting some short of explanation in your blog post like "we did this because this serves as a core piece of our company for X reason and Slack didn't fit our use case for Y reason".

I can't tell if you're aware of the coincidence, but did you know that Slack was a pivot from game development just like Stewart Butterfield's previous unicorn Flickr?

Their game was called 'Game neverending', never launched, how apropos.

Re: Mattermost: Open-source, on-premises, Slack alternative

#129

Once a month an “insert something tech-related here” company releases an open source slack clone. While I am grateful to all you guys, how much free time do you have to work on these clones instead of your main product? I've tried so far let's chat and rocketchat and I liked them. I will give a spin to mattermost and I am sure I will like it too. I think the one that matures first, will be a big hit because we need a…

[deleted]

Re: Mattermost: Open-source, on-premises, Slack alternative

#130
post #93

Earlier quoted context omitted.

There's no harm in having loads of options - you just get a Darwinian survival of the fittest for which app works best. Competition is healthy. The thing that sucks is that as end users we end up having all our chats and identity fragmented over all these different silos - be they selfhosted ones or proprietary SaaS. There's no way I'll rely on MatterMost or any of the above unless I can access my existing communitie…

You mean XMPP federation? Nobody wants to implement that because companies like Slack, Atlassian, Google, Facebook, Microsoft, Apple, etc are interested in lock-in primarily.

"Nobody" is an exageration, since Gitter, RocketChat, Mattermost, Friends, and Let's chat DO want to implement that.
Post reply on HN