What if the new capital is creativity? The new model for "work" is OSS? Replace money with creativity in the definitions of capitalism. Material possessions are socially discounted; creating new designs, new originals the new currency to excel. If so, the first classes we now cut in schools: advanced mathematics, chorus, art, music, etc. are the areas we need to emphasize the most.
A world without work
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Re: A world without work
#32Earlier quoted context omitted.
2. I know this is anecdotal, but when I was unemployed I often didn't socialize because I simply couldn't afford the luxury. Many social activities are fairly expensive, depending on your area, friends, and preferences.
Great point. This gets at the impossible endogeneity of the subject. Are the jobless miserable because they're poor, lonely, bored, or distraught? Well, perhaps they are lonely and bored because they can't afford to socialize. And perhaps they're distraught because they're failing to live up to a cultural expectation that, with more wealth and more redistribution, wouldn't exist. Etc etc. One last thing, apropos of n…
You're still focused on a person only being able to gain value to society by working.
You're also conflating working to survive (our day jobs) with doing tasks or that you would can choose to do (the student attending a class, the retiree building sawhorses, the 20 something contributing to OSS, the full time homemaker). Not being required to do the first doesn't mean you're suddenly not doing the second as well.
Re: A world without work
#33Earlier quoted context omitted.
A world without work was a pretty common vision in the 1960s. And the 1860s But humanity has a remarkable capacity to invent new outlets to fill our waking hours as we redeploy resources used to make stuff to make other stuff or sell stuff. We didn't have (or foresee!) social media managers or video game designers in the 1960s. And software doesn't just make our production efforts scale, it makes our consumption scal…
Hell, modern theory has it that the pyramids were in essence a type of stimulus program to keep folks busy and fed (and no, they were not in fact slaves)!
I would have been overjoyed to learn that the pyramids were a stimulus program when I was a child.
Re: A world without work
#34Earlier quoted context omitted.
Sorry I didn't mean to suggest that at all. When I wrote "the ills of unemployment go well beyond the loss of income" that was my way of saying loss of income is the first-order outcome of losing a job, but there are more complicated effects to consider. The reason I focus on the other effects is that, in deciding how government/culture might rearrange itself to replace work, I think it's critical to see that work is…
The article flat out assumes that "If John Russo is right, then saving work is more important than saving any particular job. Industriousness has served as America’s unofficial religion since its founding. The sanctity and preeminence of work lie at the heart of the country’s politics, economics, and social interactions.", and that "Most people want to work, and are miserable when they cannot." Put succinctly, the ar…
The question I think we're debating is whether the flow of causality goes unemployment->poverty->social degradation (this is your case, I think) or whether unemployment leads to social degradation more directly, even among people who don't currently need money (so, removing the variable of poverty) because it's a terrible blow to esteem, purpose, and community. I think there is a lot of evidence for this claim; see the section Paradox of Leisure.
Re: A world without work
#35Re: A world without work
#36I find it presumptuous that the authors lay depression and so forth at the feet of unemployment and not the obvious: poverty. If folks could live, unemployed, receiving mincome that supported a reasonable quality of life, is there a reason to believe these various effects would still be a major issue?
Re: A world without work
#37Did you encounter any deep exploration of what even a basic $1000/mo. guaranteed income might mean for people lacking work? What guided your thinking in how to approach this aspect of dealing with a post-work future, did it just feel too different, or another topic entirely?
Thanks for commenting here and thanks for the great piece!
Re: A world without work
#38Earlier quoted context omitted.
A world without work was a pretty common vision in the 1960s. And the 1860s But humanity has a remarkable capacity to invent new outlets to fill our waking hours as we redeploy resources used to make stuff to make other stuff or sell stuff. We didn't have (or foresee!) social media managers or video game designers in the 1960s. And software doesn't just make our production efforts scale, it makes our consumption scal…
Hell, modern theory has it that the pyramids were in essence a type of stimulus program to keep folks busy and fed (and no, they were not in fact slaves)!
Re: A world without work
#39I find it presumptuous that the authors lay depression and so forth at the feet of unemployment and not the obvious: poverty. If folks could live, unemployed, receiving mincome that supported a reasonable quality of life, is there a reason to believe these various effects would still be a major issue?
Humans evolved needing to work to survive. It's in our nature to become restless and sociopathic if we have nothing to do.
Re: A world without work
#40I've had friends lose jobs in Amazon warehouses over their aggressive research and development of an all-machine packaging line. They do work now that requires the precision of a human hand and eye, but that job may also go the way of the assembly line. His only hope is that custom carpentry's demand by rich celebrities wanting the "premium" afforded by the work of a Human over the static of a machine. When I look ba…
A world without work was a pretty common vision in the 1960s. And the 1860s But humanity has a remarkable capacity to invent new outlets to fill our waking hours as we redeploy resources used to make stuff to make other stuff or sell stuff. We didn't have (or foresee!) social media managers or video game designers in the 1960s. And software doesn't just make our production efforts scale, it makes our consumption scal…