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Show HN: Hypatia 0.2, a 2D adventure game engine

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Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#31
post #18

Doesn't seem to support iOS, so I wouldn't recommend it for any development where you are hoping to earn money, but could be a fun thing to play around with and learn, maybe, I guess.

That's okay, this is a project of love. :) If it isn't absurd I'll start supporting iOS with Kivy, which I happen to know absolutely nothing about.

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#32

Looks good so far! Have a look at unity for inspiration for gui, I've seen plenty of non programers use it very effectively because of how user friendly it is

I'll make sure to sample the field. I'm kinda drawn to how OHRRPGCE works and looks. I guess it kinda scares some people, though. :) I'll definitely put a lot of work into doing research for the UI. I'll give Unity another try. Though, I'm not quite at the GUI/editor phase, yet.

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#33
Very interesting at first sight. Brings back memories of good old games :)

Just one suggestion, I think you should avoid the installation scripts for distros, and leave them to package maintainers (I would for example love to see this properly in Debian). Also the windows zip in demo would probably be patched out (maybe you should make it a separate download on your website).

Keep the good work! All best.

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#35
Is there any idea of what kind of performance a game framework like this gets on various platforms? I've been curious about PyGame for a long time, but it always felt like it wasn't capable enough for even a moderate indie game. I'd love to see some benchmarks (how big can maps be? How much memory does the average map size take? How many animations can happen on one map at once before things slow down? etc.). I've made game engines as toy projects in the past, and this looks super interesting. Thanks for sharing!

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#38
post #35

Is there any idea of what kind of performance a game framework like this gets on various platforms? I've been curious about PyGame for a long time, but it always felt like it wasn't capable enough for even a moderate indie game. I'd love to see some benchmarks (how big can maps be? How much memory does the average map size take? How many animations can happen on one map at once before things slow down? etc.). I've ma…

Don't worry, there will be the inevitable benchmarks, graphs, etc. :) Benchmarking is definitely an important component. The demo actually filled with animations (the water) and I have a color palette cycling animation generator which runs at tilesheet load, and just considering the way the system is built to use subsurfaces of a master tilesheet, and to use cached animations (so that tile x becomes animated when referred to), I don't think I'm too worried. So, so far so good! It runs on my computer pretty well: http://www.microcenter.com/product/429997/vivopc_vm40b_deskt...

I should really try making an absurdly detailed and animated, large map. :)

Thank you for some really awesome questions! I'd love it if you were to tinker with it yourself. :) I'm really glad you got a kick out of it. Thank you for your time and thoughtful questions.

EDIT: Oh, just to clear something up, you know that Pygame is a Python wrapper SDL plus some other low level libraries, right? http://www.pygame.org/wiki/about reads:

"Uses optimized C, and Assembly code for core functions. C code is often 10-20 times faster than python code, and assembly code can easily be 100x or more times faster than python code."

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#39

Loved the general idea and the non-programmer manual. Would also love if it will be ported to http://www.pygame.org/project-Pyjsdl-2888-4709.html in the future, so it could be played from browsers.

That's a tremendous idea! I'll definitely consider targeting the browser, what a fun thing to think about! I'll mull that over. :)

Also, I'm really happy you like the concept and I'm even happier that you enjoyed the non-programmer manual I wrote. <3 It feels really good to give back, full circle, with a game engine which can be used by nonprogrammers, after all, OHRRPGCE got me into programming. :)

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