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Show HN: Hypatia 0.2, a 2D adventure game engine

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Show HN: Hypatia 0.2, a 2D adventure game engine

#1
Hello, Hacker News!

My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/).

Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike.

I'm seeking any sort of feedback.

Hypatia supports FreeBSD first, but has great support for just about any platform (https://github.com/lillian-lemmer/hypatia/wiki/Platform-Support). Maybe that fact should be more front-and-center? I'm not too worried.

Hypatia is currently in alpha. Though, the wiki does elaborate on how nonprogrammers can use Hypatia to make a game (https://github.com/lillian-lemmer/hypatia/wiki/Nonprogramer-Guide).

If you're interested in contributing, I could really use people testing it out, making their own scenes, tilemaps, and such, proofreading documentation. Here's a list of ways you can support/contribute to/help Hypatia (includes donations): https://github.com/lillian-lemmer/hypatia/wiki/Support-the-Project.

Website: http://lillian-lemmer.github.io/hypatia/

GitHub: https://github.com/lillian-lemmer/hypatia

Wiki: https://github.com/lillian-lemmer/hypatia/wiki

My major contact methods:

@LilyLemmer on twitter

lillian.lynn.lemmer@gmail.com

There are tons of ways to get in contact with me, see what I'm up to, or just get personal with me. Here's a list of pretty much every online account I own for Hypatia or otherwise: https://github.com/lillian-lemmer/hypatia/wiki/Profiles.

Thank you for your time!

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#5
I like how this is aimed at beginners (non-programmers). Although I don't think it's really possible for a complete neophyte to pick up this project and make something, it seems like it could become a part of an even more basic course. I find a lot of "beginner" resources make far too many assumptions. Today I was working with some students who had never used a keyboard before and I tried to find a typing tutorial they could use but most of them assumed too much. It's OK to have intermediate resources but they should at least point to more basic information. For example, a typing program is far more useful with a picture of a hand over the keyboard in the home position. It's even better with animation to show the proper fingering.

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#6
post #5

I like how this is aimed at beginners (non-programmers). Although I don't think it's really possible for a complete neophyte to pick up this project and make something, it seems like it could become a part of an even more basic course. I find a lot of "beginner" resources make far too many assumptions. Today I was working with some students who had never used a keyboard before and I tried to find a typing tutorial th…

You're right, I really need to have videos, and more in-depth instructions with pictures included! Not only that, but I really need to get workin' on my GUI-based editors. :) Thanks for your advice. I took it to heart.

It's aimed at nonprogrammers and programmers alike, actually. ;D

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#7
Neat! I like the idea of having both programmer and non-programmer customizability: it invites collaboration as well as people who start as non-programmers to expand their skills.

Side note: clever website domain (http://about.lillian.link/), I like it. The site itself is nice too, particularly the embedded video of Hypatia is much better than a long description.

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#8
post #7

Neat! I like the idea of having both programmer and non-programmer customizability: it invites collaboration as well as people who start as non-programmers to expand their skills. Side note: clever website domain ( http://about.lillian.link/ ), I like it. The site itself is nice too, particularly the embedded video of Hypatia is much better than a long description.

Oh, I developed/designed it in VIM myself, so thank you so very much! That really pleases me to hear that. It's also responsive. :D I'm really glad you like the giant GIF. ;3

Yes, I would have to agree with you regarding your point.

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#9

Adventure and Action Adventure are completely different things in my book.

I agree that it's misleading based on the title. On the site and in the text above it's more explicit about being a Zelda-like engine for action adventure games, and it looks like an awesome project. I clicked the link expecting something like Adventure Game Studio, though.

Re: Show HN: Hypatia 0.2, a 2D adventure game engine

#10
post #5

I like how this is aimed at beginners (non-programmers). Although I don't think it's really possible for a complete neophyte to pick up this project and make something, it seems like it could become a part of an even more basic course. I find a lot of "beginner" resources make far too many assumptions. Today I was working with some students who had never used a keyboard before and I tried to find a typing tutorial th…

There was an article about this on HN a while ago: http://zedshaw.com/2015/06/16/early-vs-beginning-coders/
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