Earlier quoted context omitted.
No you said: "But the "further" away you project the virtual movie screen, the higher the resolution of the VR headset" That is wrong, plain and simple. How far the movie screen appears in the VR headset has no impact whatsoever on pixelization and is purely a stereoscopic effect.
> How far the movie screen appears in the VR headset has no impact whatsoever on pixelization and is purely a stereoscopic effect We're talking about rendering pre-existing video at those distances, so it absolutely DOES cause pixelation as fewer pixels are used to render the video content than its native resolution. A lot of people calling me wrong seem to be under the odd mistaken impression that we're rendering so…
> If the VR headset is 1080p and the video footage is 1080p, if you put it far away (i.e. it only takes up 50% or 25% of the VR headset's screen real-estate)
How far away it appears has nothing to do with the viewing angle, unless you also mention the virtual size of the virtual screen. A 10" screen at 1ft away will have a smaller viewing angle than a 1,000,000ft screen 500ft away.