IMAX’s absurd attempt to censor Ars
121–130 of 151 posts
Re: IMAX’s absurd attempt to censor Ars
#122It's worth noting IMAX does in fact have a trademark in the relevant fields - ": Consumer electronic products, namely, headphones, earphones, cables, camcorders, DVD players and stereos; home theater systems comprised of a projector system, a surround sound system, a screen, media servers and control devices; and gaming equipment, namely, video game machines for use with televisions and computers; video game controll…
http://variety.com/2014/digital/news/samsung-unveils-virtual...
Samsung's VR will offer "a selection of IMAX films in a virtual theater".
Samsung's VR is based on Oculus tech, and actually will be an IMAX theater in your house.
Heh.
Re: IMAX’s absurd attempt to censor Ars
#123I can only imagine the precious 5 seconds of thought given to the decision to respond to Ars by the IMAX Chief Admin Officer: "Hmm, we know we have nothing to stand on here, but if we politely ask Ars to remove references to IMAX and they do, matter ends there. If Ars doesn't comply, we just lost 5 minutes of drafting this pointless letter. Nothing really to lose." Hits send. The irony? IMAX is now paying the real co…
I completely agree - but i think there is another dynamic at work here: Companies can loose their trademark if the term becomes generic, and one way to defend against that in court is to show a history of defending the mark (I'm not lawyer but that's my simplistic explanation) this is a great article explaining the phenomena around derby pie http://www.npr.org/sections/thesalt/2015/05/01/399842082/wha... My bet is th…
Re: IMAX’s absurd attempt to censor Ars
#124Earlier quoted context omitted.
> The value of the IMAX trademark is that it's a set of standards for image projection, which is how it's being used in the quote What article did you read? The quote most certainly did not refer to IMAX as a "set of standards for image projection". Here's the quote again: > "The jump up in tech between playing a normal video game and playing with Kinect was X. The jump between a regular game and playing a room scale…
"The jump up in tech between playing a normal video game and playing with Kinect was X. The jump between a regular game and playing a room scale VR experience is X times 100. It’s like saying, 'I have an IMAX theater in my house.' It’s so much better that we can get away with a cumbersome setup." You can't see how that quote implies it's up to IMAX standards? Why even use the IMAX name if not to invoke the idea that…
Re: IMAX’s absurd attempt to censor Ars
#125Earlier quoted context omitted.
I'm quite depressed to see you being downvoted for making cogent points. It's a shame HN has become slashdot.
I've obviously given up caring about downvotes here or I wouldn't have said anything at all on this story. I don't understand why the mods think discouraging people from expressing unpopular opinions is desirable. It puzzles me to the extent that I wonder if I misunderstand the purpose of having comments at all. But it's how it is.
See dragonwriter's comment for a good concise clarification.
Re: IMAX’s absurd attempt to censor Ars
#126Earlier quoted context omitted.
> The value of the IMAX trademark is that it's a set of standards for image projection, which is how it's being used in the quote What article did you read? The quote most certainly did not refer to IMAX as a "set of standards for image projection". Here's the quote again: > "The jump up in tech between playing a normal video game and playing with Kinect was X. The jump between a regular game and playing a room scale…
"The jump up in tech between playing a normal video game and playing with Kinect was X. The jump between a regular game and playing a room scale VR experience is X times 100. It’s like saying, 'I have an IMAX theater in my house.' It’s so much better that we can get away with a cumbersome setup." You can't see how that quote implies it's up to IMAX standards? Why even use the IMAX name if not to invoke the idea that…
You're completely missing the point anyway. You keep debating your ridiculous interpretation of the quote and it doesn't matter because even if your interpretation of the quote were correct, there would be no confusion created. Here, I'll say the thing you're pretending the quote says:
"SteamVR looks exactly like an IMAX screen"
No one will read that and think IMAX is selling, licensing, creating, or certifying SteamVR, because there's nothing in there that says that. Nor will anyone thing that SteamVR and IMAX are the same thing, because if they were the same thing, you wouldn't be comparing them.
Re: IMAX’s absurd attempt to censor Ars
#127I can only imagine the precious 5 seconds of thought given to the decision to respond to Ars by the IMAX Chief Admin Officer: "Hmm, we know we have nothing to stand on here, but if we politely ask Ars to remove references to IMAX and they do, matter ends there. If Ars doesn't comply, we just lost 5 minutes of drafting this pointless letter. Nothing really to lose." Hits send. The irony? IMAX is now paying the real co…
Or perhaps it was intentional? They got an article on ARS, mentioning their brand 26 times... All publicity is good publicity, right?
Re: IMAX’s absurd attempt to censor Ars
#128FWIW, IMAX has apologized: https://twitter.com/IMAX/status/611953957578018816
Re: IMAX’s absurd attempt to censor Ars
#129Earlier quoted context omitted.
No you said: "But the "further" away you project the virtual movie screen, the higher the resolution of the VR headset" That is wrong, plain and simple. How far the movie screen appears in the VR headset has no impact whatsoever on pixelization and is purely a stereoscopic effect.
> How far the movie screen appears in the VR headset has no impact whatsoever on pixelization and is purely a stereoscopic effect We're talking about rendering pre-existing video at those distances, so it absolutely DOES cause pixelation as fewer pixels are used to render the video content than its native resolution. A lot of people calling me wrong seem to be under the odd mistaken impression that we're rendering so…
And if you're wondering: "but then what's the difference"? The difference is based on a number of perceptual clues, such as
- at what distance do your eyes have to focus (this one isn't handled by current generation VR displays and will be the trickiest to get)
- vergence: what the angle between your eyes is
- parallax between the screen and other objects in your field of view
Re: IMAX’s absurd attempt to censor Ars
#130Earlier quoted context omitted.
This just makes IMAX's case that consumer confusion is possible.
It's ironic that in an article documenting attempted censorship, I have to squint to read this legitimate comment because people think that disagreeing with someone gives them the right to censor them.
1) The mechanic silences an opinion by making it harder to read/requiring highlighting to read
2) Swaying public opinion of a comment without even reading it. "Oh, it's already almost faded out entirely. It's probably a terrible post that I should just downvote without actually reading." (E: I understand HN requires you to "spend" a karma to downvote something. This doesn't prevent people from using their karma in this manner when they have 1,000's)
3) Allows self-validation of "others agree with me, because this comment has been downvoted and I disagree with this comment", which is fallacious reasoning. Popular/majority opinion can be wrong and patting yourself on the back for having other people agree with you can be detrimental. Self-validation without critically thinking about your opponents arguments is an injustice to them.
I have a rule in Stylish to set "font" to #333 so that all comments appear the same for me. Unless someone mentions "why is this downvoted", I'm completely unaware of any comments being downvoted. I find this leads to a better experience on HN.
Note: For #3 I use "you/yourself" in a "third party not necessarily you 'you'" way.