i would be more impressed if he coded this in sql.
Difficult to do with a language that isn't Turing complete.
Building Street Fighter II in Ruby [video]
11–20 of 39 posts
Re: Building Street Fighter II in Ruby [video]
#12i would be more impressed if he coded this in sql.
Re: Building Street Fighter II in Ruby [video]
#13Re: Building Street Fighter II in Ruby [video]
#14Earlier quoted context omitted.
Difficult to do with a language that isn't Turing complete.
It is though. You just write the results of a query back in the database in a loop (along with the current commands from the player).
Re: Building Street Fighter II in Ruby [video]
#15i would be more impressed if he coded this in sql.
Difficult to do with a language that isn't Turing complete.
Re: Building Street Fighter II in Ruby [video]
#16Hey Nikolay, now write it in Bash!
Re: Building Street Fighter II in Ruby [video]
#17Interesting strategies arise when this glitches:
http://wiki.shoryuken.com/E._Honda_(ST)#Stored_Oicho (Street fighter 2)
Re: Building Street Fighter II in Ruby [video]
#18For something even cooler (but less readable) here is SF alpha, in js: https://github.com/gamedev8/js-sfa (very faithful to the SF alpha game mechanics)
Re: Building Street Fighter II in Ruby [video]
#19Very cool and readable. For something even cooler (but less readable) here is SF alpha, in js: https://github.com/gamedev8/js-sfa (very faithful to the SF alpha game mechanics)
Re: Building Street Fighter II in Ruby [video]
#20Very cool Nikolay. I also dig the git-wayback machine briefly showcased. https://github.com/MadRabbit/git-wayback-machine