UI Design Dos and Don'ts
41–50 of 121 posts
Re: UI Design Dos and Don'ts
#42Apple has been a driving force for better UI in a number of areas, but some of their choices are baffling. Even in this page, the "Contrast" section uses a large black header, but a small grey font on a white background for the content. Who chose Shift-Command-] for switching tabs in Safari? Why include the power switch in the keyboard, which makes it challenging to clean? Could their glossy displays be any more refl…
Re: UI Design Dos and Don'ts
#43I thought they'd have a more detailed document like this: http://iosdesign.ivomynttinen.com/
Re: UI Design Dos and Don'ts
#44I was hoping for something like: http://dropbox.scripting.com/dave/misc/appleHumanInterfaceGu... 300 pages of detailed ui/ux guidelines and rationales. It honestly was a joy to read when I first came across it 15 years ago.
The article links to the iOS HIG. https://developer.apple.com/library/ios/documentation/UserEx...
Re: UI Design Dos and Don'ts
#45That's quite an exaggeration.
"Blurry" is not what most people would perceive. They won't perceive a problem with the site at all and in most cases will never notice or care.
Sure it's nice to use hi-res images, but I prefer using just one image that is slightly higher resolution than normal... maybe 1.5x and then increase compression. The result is noticeably better, satisfying the perception of "sharp" but still uses just one image and often only a very small increase in file size.
Delivering two versions of the image for all your regularly produced content is an inefficient practice relative to the benefits IMHO.
Re: UI Design Dos and Don'ts
#46Apple has been a driving force for better UI in a number of areas, but some of their choices are baffling. Even in this page, the "Contrast" section uses a large black header, but a small grey font on a white background for the content. Who chose Shift-Command-] for switching tabs in Safari? Why include the power switch in the keyboard, which makes it challenging to clean? Could their glossy displays be any more refl…
This very page is also a bad offender of the very first principle...
Re: UI Design Dos and Don'ts
#47Agree with these, but in my opinion, the date selector wheels in iOS are a terrible design. Three rolling wheels just doesn't map to most people's concept of a calendar
Re: UI Design Dos and Don'ts
#48Re: UI Design Dos and Don'ts
#49Earlier quoted context omitted.
I also feel like iOS has gone downhill. I know they were trying to get away from skeuomorphic design, but I feel they went too far in the opposite direction. Everything is flat, it's hard to tell what is a button that can be clicked on sometimes (usually it's just a blue label with no distinguishing background), and there seems to be a frequent lack of contrast generally.
Yeah, also I feel the rainbow colours with a Gaussian blur looks pretty dated too - reminds me of Aero Glass. Android at its best looks much nicer, though it can be very inconsistent, even within Google-developed apps.
Re: UI Design Dos and Don'ts
#50Agree with these, but in my opinion, the date selector wheels in iOS are a terrible design. Three rolling wheels just doesn't map to most people's concept of a calendar
Do you have a better example? I don't find the select diag's like in Desktop Chrome easier to use especially on a mobile. I think what they've done is better than anything else I've seen. With enough following it'd become the norm like anything else.