These are common sense design "do's" and "don'ts". Most developers, and any designer worth their salt should know these.
Sadly, Apple is guilty of these often, with too many examples to list (but particularly contrast). (eg. @eli_schiff - he's been ranting about them today).
UI Design Dos and Don'ts
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Re: UI Design Dos and Don'ts
#22Re: UI Design Dos and Don'ts
#23Many of these are blatantly obvious. Most bad design isn't because people don't know better; it's due to laziness.
Most of the stupidly bad design decisions I have seen come from somebody high in the hierarchy (product manager, CEO or founder) demanding a change, even if both designers and developers rally on how awful it would be. I have not yet found a solution to this problem.
Re: UI Design Dos and Don'ts
#24Agree with these, but in my opinion, the date selector wheels in iOS are a terrible design. Three rolling wheels just doesn't map to most people's concept of a calendar
Re: UI Design Dos and Don'ts
#25Many of these are blatantly obvious. Most bad design isn't because people don't know better; it's due to laziness.
In the realm of modern-day web-design, most bad design is because the website was built before a lot of these good design principles and conventions were invented (e.g. responsive grids, tons of padding, flex-direction(column), etc.). Next followed by prideful "designers" who steadfastly refuse to use a design framework because the site they're building must be a special snowflake. Next followed by the missing-the-point-followers of RMS (that is, they're not following RMS for the free software philosophy) who plainly look down on CSS and design as something that is beneath them. Finally, I'll give you laziness.
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#26Re: UI Design Dos and Don'ts
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#28https://developer.apple.com/library/ios/documentation/UserEx...
Re: UI Design Dos and Don'ts
#29Many of these are blatantly obvious. Most bad design isn't because people don't know better; it's due to laziness.
Or more likely time constraints.
Re: UI Design Dos and Don'ts
#30Agree with these, but in my opinion, the date selector wheels in iOS are a terrible design. Three rolling wheels just doesn't map to most people's concept of a calendar
Do you have a better example? I don't find the select diag's like in Desktop Chrome easier to use especially on a mobile. I think what they've done is better than anything else I've seen. With enough following it'd become the norm like anything else.
I find sometimes I have difficulty understanding where the bounds of the control actually are. That's not good design, and it seems far from obvious.