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Mario Couldn't Jump At First

us.wii.com

21–30 of 36 posts

Re: Mario Couldn't Jump At First

#23
If anyone is interested in knowing, Iwata was at HAL Laboratory (before recently moving to Nintendo proper) where he programmed such games as Kirby, Earthbound, and (at least the original prototype for) Super Smash Bros.

Re: Mario Couldn't Jump At First

#24
"Iwata: Donkey Kong involved jumping, as did Mario Bros., so you felt that Nintendo were the real originators of this kind of game. Miyamoto: I did. I went as far as thinking that jumping is an original idea and that it should be patented! Anyway, I thought: "Right, I'm not going to let those other games top us!" (laughs) We had done tests where a large character jumped around with the blue sky in the background…"

Now, close your eyes... then, try to imagine a world in which nobody other than Nintendo can legally sell a game which involves jumping in some way (unless they have a license). The terror.

Re: Mario Couldn't Jump At First

#26
post #21

Have a look at the source: Iwata In this interview, we're going... I would have chosen "speaker" rather than "name", but this sort of attention is nice to see :)

Good attention to class names, but terrible use of markup. He should be using paragraphs instead of divs. Edit: Span for the name.

Re: Mario Couldn't Jump At First

#27
post #9
post #3

Iwata: "So you wanted to know what it was that made players insert another 100 yen coin once the game was over and have another go?" Miyamoto: "And basically, I concluded that this was born of the players being mad at themselves. So I would try to analyze how the game made players feel that way."

A key point here is that players were mad at themselves , not the game, which is why Mario's tight, nearly perfect controls are so important.

And that is what I do not understand about Super Mario World (SNES). It seems to be the most popular of them all and people love it. To me the controls are very inaccurate and sluggish, especially compared to Super Mario Land 2 (6 golden coins, Gameboy).

Re: Mario Couldn't Jump At First

#28
post #6
post #5

Earlier quoted context omitted.

I bet a lot of 100 yen coins were spent on Super Mario Brothers 2 (Japanese version, 'The Lost Levels' in the States)

I do not think that was an arcade game.

Yes it was, on the Playchoice system (SMB had a Vs. system release). See the KLOV: http://www.klov.com/game_detail.php?game_id=9914

Re: Mario Couldn't Jump At First

#30
post #12
post #3

Iwata: "So you wanted to know what it was that made players insert another 100 yen coin once the game was over and have another go?" Miyamoto: "And basically, I concluded that this was born of the players being mad at themselves. So I would try to analyze how the game made players feel that way."

The original Donkey Kong is easily the hardest and most frustrating video game I have ever played.

I guess you've never played any of the games the Angry Video Game Nerd reviewed?

http://www.cinemassacre.com/new/?page_id=13

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