I never realized that they made it so you couldn't jump over the mushroom in SMB. That is so cool, and I need to somehow make my brain have those kind of ideas.
Mario Couldn't Jump At First
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Re: Mario Couldn't Jump At First
#12Iwata: "So you wanted to know what it was that made players insert another 100 yen coin once the game was over and have another go?" Miyamoto: "And basically, I concluded that this was born of the players being mad at themselves. So I would try to analyze how the game made players feel that way."
Re: Mario Couldn't Jump At First
#13"Iwata - And that's how you came up with the turtle! (laughs)"
"Miyamoto - The turtle was the only solution! (laughs) Strike it from below and it flips over! Leave it for a while and it rights itself!""
I always wondered how turtles came to be so heavily involved.
Re: Mario Couldn't Jump At First
#14Iwata: "So you wanted to know what it was that made players insert another 100 yen coin once the game was over and have another go?" Miyamoto: "And basically, I concluded that this was born of the players being mad at themselves. So I would try to analyze how the game made players feel that way."
The original Donkey Kong is easily the hardest and most frustrating video game I have ever played.
Re: Mario Couldn't Jump At First
#15general - the other articles (the early ones at the very least) are all incredibly interesting discussions wrt video game design. Highlights: "The Reason Mario Wears Overalls" (character design by pixel): "Before you know it, you've used up 8 X 8 pixels. But if you draw a nose then a moustache, you don't really know if it's a mouth or a moustache, and it saves pixels." "Letting Everyone Know It Was A Good Mushroom":…
Re: Mario Couldn't Jump At First
#16Re: Mario Couldn't Jump At First
#17I never realized that they made it so you couldn't jump over the mushroom in SMB. That is so cool, and I need to somehow make my brain have those kind of ideas.
Re: Mario Couldn't Jump At First
#18Re: Mario Couldn't Jump At First
#19I never realized that they made it so you couldn't jump over the mushroom in SMB. That is so cool, and I need to somehow make my brain have those kind of ideas.
http://www.auntiepixelante.com/?p=465Re: Mario Couldn't Jump At First
#20The number of (laughs) in this interview makes me believe it is truly Japanese.