What Broke the Magic Online Economy?
channelfireball.com
What Broke the Magic Online Economy?
1–10 of 40 posts
Re: What Broke the Magic Online Economy?
#2For people just looking to play, not to compete or build a collection, phantom events make way more sense. I have to imagine their popularity has also depressed the secondary value of packs.
Re: What Broke the Magic Online Economy?
#3Re: What Broke the Magic Online Economy?
#4Re: What Broke the Magic Online Economy?
#5"Again, I have no data to back this up, just a sense of this trend."
Re: What Broke the Magic Online Economy?
#6I've played online now and then for about 10 years. For me, the biggest difference was the addition of phantom events. Unlike normal online tournements, where you have to buy some packs to paticipate, with phantom events you just pay a price. In return you don't get to keep the cards you play with. For people just looking to play, not to compete or build a collection, phantom events make way more sense. I have to ima…
Re: What Broke the Magic Online Economy?
#7Re: What Broke the Magic Online Economy?
#8"Again, I have no data to back this up, just a sense of this trend."
Re: What Broke the Magic Online Economy?
#9I've played online now and then for about 10 years. For me, the biggest difference was the addition of phantom events. Unlike normal online tournements, where you have to buy some packs to paticipate, with phantom events you just pay a price. In return you don't get to keep the cards you play with. For people just looking to play, not to compete or build a collection, phantom events make way more sense. I have to ima…
Yeah, if they just had a flat monthly fee for infinite phantom drafts, I would love that. Although having played on beta servers, infinite would probably be the wrong number as everyone just drops at the first sign of trouble.