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What Broke the Magic Online Economy?

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Re: What Broke the Magic Online Economy?

#2
I've played online now and then for about 10 years. For me, the biggest difference was the addition of phantom events. Unlike normal online tournements, where you have to buy some packs to paticipate, with phantom events you just pay a price. In return you don't get to keep the cards you play with.

For people just looking to play, not to compete or build a collection, phantom events make way more sense. I have to imagine their popularity has also depressed the secondary value of packs.

Re: What Broke the Magic Online Economy?

#3
I've actually taken the opportunity while the economy is "broken" to get into the online game versus the paper game. I've quite enjoyed being able to draft for about half the price it is on paper in order to get practice, as well as build a smallish online collection. Seemed like the perfect time to jump into the economy.

Re: What Broke the Magic Online Economy?

#5

"Again, I have no data to back this up, just a sense of this trend."

That statement just doesn't fit well with what is being said - what the author meant was something more like "my hypothesis is that constructed popularity goes down over time but since Wizards doesn't release data on this we cannot know for sure". This really should have been caught by the editor (cough Andy... cough) and clarified.

Re: What Broke the Magic Online Economy?

#6

I've played online now and then for about 10 years. For me, the biggest difference was the addition of phantom events. Unlike normal online tournements, where you have to buy some packs to paticipate, with phantom events you just pay a price. In return you don't get to keep the cards you play with. For people just looking to play, not to compete or build a collection, phantom events make way more sense. I have to ima…

Yeah, if they just had a flat monthly fee for infinite phantom drafts, I would love that. Although having played on beta servers, infinite would probably be the wrong number as everyone just drops at the first sign of trouble.

Re: What Broke the Magic Online Economy?

#9
post #6

I've played online now and then for about 10 years. For me, the biggest difference was the addition of phantom events. Unlike normal online tournements, where you have to buy some packs to paticipate, with phantom events you just pay a price. In return you don't get to keep the cards you play with. For people just looking to play, not to compete or build a collection, phantom events make way more sense. I have to ima…

Yeah, if they just had a flat monthly fee for infinite phantom drafts, I would love that. Although having played on beta servers, infinite would probably be the wrong number as everyone just drops at the first sign of trouble.

Maybe infinite drafts + some ELO that people care about. Or Hearthstone style where you don't have to face the opponents you just drafted against.
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