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Oculus Rift

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361–370 of 378 posts

Re: Oculus Rift

#361

Earlier quoted context omitted.

> Would be curious whether a fuzzier, internal-sensor-only, limited "intent" tracking mode (e.g. flick head to switch monitor) would make people hurl or not. Yes, it would. This has been studied pretty extensively, the head movements need to be very precisely matched by rendering. The absolute worst you can do is any kind of non-linear response -- acceleration + lag can make people who are very tolerant of VR nausea…

Oh, it's not that bad. Jesus, people make more out of this stuff than is at all necessary. How did people ever adopt cars or boats, talking like that? And use it on any sort of system that can show the outside world (AR, or pass through camera in VR) and it goes away completely. Gesture interfaces could work.

Its that bad. Its a well-studied phenomenon called 'simulator sickness'. A kind of aphasia, for some it can persist for days beyond the initial experience.

If you don't experience it, good for you, you are one of the lucky ones.

Re: Oculus Rift

#362

Earlier quoted context omitted.

Oh, it's not that bad. Jesus, people make more out of this stuff than is at all necessary. How did people ever adopt cars or boats, talking like that? And use it on any sort of system that can show the outside world (AR, or pass through camera in VR) and it goes away completely. Gesture interfaces could work.

Its that bad. Its a well-studied phenomenon called 'simulator sickness'. A kind of aphasia, for some it can persist for days beyond the initial experience. If you don't experience it, good for you, you are one of the lucky ones.

No, you don't know what you're talking about. Simulator sickness is not a black or white issue. It's even possible to avoid it by making the display worse.

Re: Oculus Rift

#363

Earlier quoted context omitted.

Its that bad. Its a well-studied phenomenon called 'simulator sickness'. A kind of aphasia, for some it can persist for days beyond the initial experience. If you don't experience it, good for you, you are one of the lucky ones.

No, you don't know what you're talking about. Simulator sickness is not a black or white issue. It's even possible to avoid it by making the display worse .

Makes sense - worse means less involvement with your sensory expectations. Its when you're brain is convinced it should sense vestibular changes and it doesn't, that you throw up, get nauseous and dizzy etc. The difference between 'looking at' and 'believe you're inside of' a simulation hinges on the quality of the experience.

Re: Oculus Rift

#364

Earlier quoted context omitted.

I have a hunch it's not ready, though I have no evidence to support that

Good enough for Zuck to play! https://www.facebook.com/photo.php?fbid=10102175618819241&se...

Good enough for Zuck to take a picture holding the controller

Re: Oculus Rift

#365
post #307

Is this the reason they stopped Linux development? http://techcrunch.com/2015/06/11/oculus-rift-consumer/#.xwct... > The partnership with Microsoft will also see the Rift work “natively” with Windows 10, plus play Xbox One games in the headset.

They stopped both Linux and OS X development. Previously they said it was to focus on getting the best experience on the biggest platform first, and then expanding to OS X and Linux.

Re: Oculus Rift

#366
post #365
post #307

Is this the reason they stopped Linux development? http://techcrunch.com/2015/06/11/oculus-rift-consumer/#.xwct... > The partnership with Microsoft will also see the Rift work “natively” with Windows 10, plus play Xbox One games in the headset.

They stopped both Linux and OS X development. Previously they said it was to focus on getting the best experience on the biggest platform first, and then expanding to OS X and Linux.

The reason can be the same. MS doesn't like cross platform competition.

Re: Oculus Rift

#367
post #324
post #307

Is this the reason they stopped Linux development? http://techcrunch.com/2015/06/11/oculus-rift-consumer/#.xwct... > The partnership with Microsoft will also see the Rift work “natively” with Windows 10, plus play Xbox One games in the headset.

They better not dare making this Win10 exclusive and hosing people who plan to stay on Win7 for the foreseeable future. People were all up in arms when facebook entered yet there was never an overlapping issue that would mean the Rift would be gimped or held hostage or anything. People who were suggesting FB login to use the Rift were quite frankly talking out of their behinds. But this deal now with MS is awful. The…

I bet backers who supported the project initially and expected it to be cross platform and not locked into some MS nonsense are pretty upset now.

Luckily there are other alternatives which don't try to force any exclusive requirements on their users.

Re: Oculus Rift

#368
post #224

Earlier quoted context omitted.

The XBox One controller has to be plugged in to work on Windows, which kills its utility for me. Can't play from the couch.

Well the Rift ships in Q1 2016. So by the time it comes out, you will have access to the Wireless PC adapter they announced coming this fall.

Oh, cool!

Re: Oculus Rift

#369
post #320

Earlier quoted context omitted.

Something like this may become more mainstream [1]. Use your laptop on the go, and plug it into a high-power graphics card at your desk (along with monitor, keyboard, etc., and now Rift!)

I think you are forgetting[1] your link. [1] http://en.wikipedia.org/wiki/Forgetting

Ah, yes, thanks!

[1] http://www.dell.com/content/products/productdetails.aspx/ali...

Basically it's just an external chassis to connect a desktop graphics card (plus USB peripherals) to a laptop.

Re: Oculus Rift

#370

Earlier quoted context omitted.

Fair enough but I don't think a display is the place to start when trying to change something like this. I am sure the Vive will be great, but let's face it the vast majority of titles on Steam are Windows only. Valve may like the idea of Linux gaming, but they push a lot of Windows games...

Its not just the display. I'm presuming there will be a whole ecosystem of games designed with the Rift in mind. By making it Windows only you effectively tell all those developers not to bother developing their games for OS X or Linux.

> I'm presuming there will be a whole ecosystem of games designed with the Rift in mind.

I think developers should not bother developing for Rift then. There are alternatives which are cross platform and not beholden to MS walled gardens.

Stronger competition will make them change this stupid attitude.

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