Earlier quoted context omitted.
I, too, want to be a gargoyle. The abundance of virtual space is one of the main draws that I don't think people really understand yet. But if you have a sufficiently hi-resolution display, you could easily watch an imax movie or put an insanely large amount of data in front of you in an intuitive, customisable way. This is one of the main points where I think people really need to see it done well to understand the…
Resolution is the main concern. Is oculus detailed enough to do programming on a virtual monitor?
VR environments that can do high-quality typography will require something like 10k pixels vertical resolution. It's going to be more than a decade until we have the screens and GPUs that can push those pixels.
(I have a Samsung Gear VR with the Galaxy Note 4 which is a 2560*1440 screen split for two eyes, so I have a pretty good idea of what Oculus VR looks like on a 1440px screen.)