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JavaScript Cold War simulation

simonswain.com

11–20 of 78 posts

Re: JavaScript Cold War simulation

#13
post #4

Yikes! Is this realistic? There seems to be a doctrine that ICBMs will only be launched upon receiving a complete nuclear strike, and once that happens it's pretty much game over. This makes fighter jets a critical buffer because the only way a defense can prevent mutually assured destruction is to prevent non-ICBM first strikes.

If you're looking for realism in your apocalyptic nightmare scenarios, there's an ooooold DOS game called Bravo Romeo Delta you should track down. I wrote a little bit about it here: http://jasonlefkowitz.net/2014/11/choreographing-armageddon-...

It's fallen into abandonware hell, so you can't buy a copy at GOG or anything like that, but cough I'm sure you could find a copy if you looked on the right sites.

Re: JavaScript Cold War simulation

#14
post #5

Can you give an explanation about what each type of unit does?

Seems like:

  - circle: city
  - triangle: factory
  - square: military base
  - big plane: bomber
  - little plane: fighter
  - things with rocket trails: ICBMs
  - floaty diamond things: satellites (which shoot down ICBMs)
The square in the middle of each team represents the current defcon. Assuming you start at defcon 5, when an enemy unit crosses the big blinking circle, drop to defcon 4. When a unit crosses the next blinking circle, drop to defcon 3. I haven't figured out yet how the escalation proceeds after that.

Re: JavaScript Cold War simulation

#15

For "authorized" advice, see https://www.youtube.com/watch?v=q2v0YuDatpc (Declassified USAF training material, 1958), alternate source: https://archive.org/details/AirForceSpecialFilmProject416pow... (Amazing actors' performance included.)

SAGE is the inspiration for this...

https://www.youtube.com/results?search_query=sage+computer

This thing was off the hook...

Re: JavaScript Cold War simulation

#16
post #5

Can you give an explanation about what each type of unit does?

Seems like: - circle: city - triangle: factory - square: military base - big plane: bomber - little plane: fighter - things with rocket trails: ICBMs - floaty diamond things: satellites (which shoot down ICBMs) The square in the middle of each team represents the current defcon. Assuming you start at defcon 5, when an enemy unit crosses the big blinking circle, drop to defcon 4. When a unit crosses the next blinking…

Bang on.

The dust coming up out of the bases (and to a limited amount, the other assets) are ABMs, trying to take out incoming ICBMs.

Goes to Defcon 2 on enemy bombers reaching city limits (the radius Cities and Bases are at).

Re: JavaScript Cold War simulation

#17

For "authorized" advice, see https://www.youtube.com/watch?v=q2v0YuDatpc (Declassified USAF training material, 1958), alternate source: https://archive.org/details/AirForceSpecialFilmProject416pow... (Amazing actors' performance included.)

SAGE is the inspiration for this... https://www.youtube.com/results?search_query=sage+computer This thing was off the hook...

I once included this video in something similar (also relating to SAGE) as the help option, see this easter-egg: http://www.masswerk.at/google60/?q=list%20games (option 4)

(Edit: Similar just intention-wise, else much simpler, since just in ASCII, meant to be EBCDIC.)

BTW: "System Technology" (SDC, 1960) is also an impressive source in this context: https://www.youtube.com/watch?v=Yqu3YX2cLA8

Re: JavaScript Cold War simulation

#20

For "authorized" advice, see https://www.youtube.com/watch?v=q2v0YuDatpc (Declassified USAF training material, 1958), alternate source: https://archive.org/details/AirForceSpecialFilmProject416pow... (Amazing actors' performance included.)

This video is great... and so dark. This stuff was for real.
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