Show HN: Universal Pause Button
81–90 of 174 posts
Re: Show HN: Universal Pause Button
#82Re: Show HN: Universal Pause Button
#83That's interesting. However, I wonder ... don't you think it can be abused in some games that try to compensate lag? For example, what if they use a code similar to: delay = currentFrameTime - lastFrameTime playerPosition += direction * delay I know that some games (such as Diablo III) may automaticallt ban you if you happen to run a program that may be used to cheat (they detect that via a background process check).
Re: Show HN: Universal Pause Button
#84Now if only there was a Universal Skip Button for those games with unskippable credits, intros or cutscenes!
This actually is sort of possible, you have to mess with the system clock as seen by the program, to make it think much more time has passed than really passed. It will run those scenes at hyperspeed. Then give back the time later (if you need the clock to match the real clock) when it's waiting for input.
Re: Show HN: Universal Pause Button
#85This should be a basic requirement for all games. Even before I was married my mom would call or someone would ring the doorbell. And when I was a kid I had to go down to dinner or take out the trash.
I'm still having nightmares of someone interrupting me during those long and unpausable metal gear solid cutscenes
Re: Show HN: Universal Pause Button
#86This should be a basic requirement for all games. Even before I was married my mom would call or someone would ring the doorbell. And when I was a kid I had to go down to dinner or take out the trash.
"Tricks of the Mac Game Programming Gurus [ http://www.amazon.com/Tricks-Mac-Game-Programming-Gurus/dp/1... actually dedicated about a paragraph or two to the topic, driving home the point that a game that cannot be paused is leaving N% of potential players on the table right out of the starting gate (and I believe they even had a hypothetical about "little Jimmy" not being able to pause to take out the trash and the…
Re: Show HN: Universal Pause Button
#87Re: Show HN: Universal Pause Button
#88I would love this for Mac, not for games but for all browser tabs. Find whichever tab I'm playing music in, and pause it, whether it be SoundCloud, YouTube, or some other streaming something. Fantastic idea though!
At WWDC, they announced that the new Safari version would be able to do something like that.
Re: Show HN: Universal Pause Button
#89Earlier quoted context omitted.
He wrote it's useful for singleplay games that have an intro. If you use it in multiplayer games you certainly will simply drop out of the game as you will loose the connection or what you described depending on the server implementation.
That doesn't just apply to multiplayer, though. OP said Diablo 3, which is multi OR single player. Many games now use those phone-home anti-cheating measures (or drm measures) even when you aren't actually playing with anyone else.
Although they did, there were some item duplication bugs. And even that was irrelevant, since there were quickly popping up small armies of item / gold farmers; every once in a while they'd get banned, but by then they would've earned enough money to buy another fifty copies of the game and continue.
Re: Show HN: Universal Pause Button
#90Great idea, will be helpful. Now, I only need a similar tool that kills the process with the highest CPU and MEMORY load with a short cut. Reasons: Sometimes a process leaks memory and fills up 16GB RAM and opening a new process like taskmgr is impossible to severe paging-IO. Sometimes a full screen application crash and spawns a modal crash dialog behind the full screen window so only taskmgr and keyboard usage work…