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Show HN: Universal Pause Button

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71–80 of 174 posts

Re: Show HN: Universal Pause Button

#71
post #24

This should be a basic requirement for all games. Even before I was married my mom would call or someone would ring the doorbell. And when I was a kid I had to go down to dinner or take out the trash.

I'm still having nightmares of someone interrupting me during those long and unpausable metal gear solid cutscenes

Re: Show HN: Universal Pause Button

#72
post #30

Earlier quoted context omitted.

Is Diablo III single player? When I played it at the release, connecting to a remote server was required (which is a shame, btw. I will miss the modding community that Diablo II had).

It can be single-player, but you still need a connection to do so.

Is this also true for the console port(s)?

Re: Show HN: Universal Pause Button

#73
post #24

This should be a basic requirement for all games. Even before I was married my mom would call or someone would ring the doorbell. And when I was a kid I had to go down to dinner or take out the trash.

It's why I love the Nintendo DS and its successor the 3DS - any game can be paused just by closing the lid! In this low-power mode it can last for many hours, possibly days.

Re: Show HN: Universal Pause Button

#74
post #34

I love this!!! The pause button was incredibly useful when trying to figure out what went wrong with DOS boot sequence. I wonder if it would be possible to include support for it in Linux kernel? Sometimes I would like to read those messages that fly over the screen (no, dmesg is not enough)...

Why isn't dmesg (combined with syslog to catch messages from daemon startup) enough? I've dramatically increased the size of the kernel ring buffer (so it -in practice- doesn't evict any message) and done ...something... -I can't remember what- to push early dmesg output into syslog.

Re: Show HN: Universal Pause Button

#75
post #69

This is nice! On OSX, processes can be paused and continued too (by name via killall, and by PID via kill): kill -STOP 1234 kill -CONT 1234 killall -STOP -c "Pandora" killall -CONT -c "Pandora" A more nuanced control is to throttle down the CPU, via cputhrottle[1]. If I'm running a CPU-intensive calculation and don't want to bog down the rest of my system I will use it to give me enough cycles for Sublime Text to wor…

"This is nice! On OSX, processes can be paused and continued too" Every once in a while I am reminded how wonderful, and perhaps unlikely, it is that I have a nice, slick, mass market consumer device (apple computer running OS X) that is honest to god UNIX underneath. And then sad, knowing that this is a brief golden age that will probably pass.

Don't say that... why would Apple change the underlyings of OS X? Blasphemy :(

Re: Show HN: Universal Pause Button

#76
post #73
post #24

This should be a basic requirement for all games. Even before I was married my mom would call or someone would ring the doorbell. And when I was a kid I had to go down to dinner or take out the trash.

It's why I love the Nintendo DS and its successor the 3DS - any game can be paused just by closing the lid! In this low-power mode it can last for many hours, possibly days.

Absolutely days, I close mine and reopen it a week or so later. I never actually turn it off.

Re: Show HN: Universal Pause Button

#77
post #61
post #57

Earlier quoted context omitted.

The kill -STOP command works on linux too

It does, but cpulimit repeatedly stops/continues the program to keep it within a certain amount of CPU. It works pretty good, but I have had flash games crash if you limit them too low for a while.

Ok I had a total brain-fart there.. I didn't realize that you were responding about the cputhrottle command. Whoops

Re: Show HN: Universal Pause Button

#78
post #5

"I like to play video games. I also have a significant other, and she often walks into the room to talk to me while I'm playing a video game." Looks like the real solution would be to pause your SO ;)

"Universal Pause Button" my eye, I tried it and the universe just kept going.

No, it worked - you were just paused along with it. (It times out automatically if there is no user input.)

Re: Show HN: Universal Pause Button

#80
post #24

This should be a basic requirement for all games. Even before I was married my mom would call or someone would ring the doorbell. And when I was a kid I had to go down to dinner or take out the trash.

"Tricks of the Mac Game Programming Gurus [ http://www.amazon.com/Tricks-Mac-Game-Programming-Gurus/dp/1... actually dedicated about a paragraph or two to the topic, driving home the point that a game that cannot be paused is leaving N% of potential players on the table right out of the starting gate (and I believe they even had a hypothetical about "little Jimmy" not being able to pause to take out the trash and the…

That is probably 90% of the reason I stopped playing multiplayer games. Which sucks because the number of single player games I want to play is, I feel, getting smaller over the years. There was a day when first person shooters, no matter how good the multiplayer was, had a single player campaign as well. There was a day (even when processors were absolute shit) when you could add bots into the game and they would play like humans with personalities.

Hell, even the single player games are getting to be unpausable. How many cut scenes are there in GTAV? And if other duties are at hand, the only option is to skip the story line so you can pause.

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