That is just the analysis I think about doing every time I play Chutes and Ladders with my daughter. I think "I should just simulate this game, it would be much more fun."
Hacking “Chutes and Ladders” using R
11–17 of 17 posts
Re: Hacking “Chutes and Ladders” using R
#12I don't want to knock the article, since this kind of exploration is fun and well written blogs are always a joy to read. But knowing some statistics, the entire of Snakes and Ladders is an absorbing markov chain [1] and can be very quickly analyzed as such without having to resort to sampling. Random sampling is easy but take a step back and the entire state space is an integer in [1,100]. (Actually there are fewer…
Re: Hacking “Chutes and Ladders” using R
#13I don't want to knock the article, since this kind of exploration is fun and well written blogs are always a joy to read. But knowing some statistics, the entire of Snakes and Ladders is an absorbing markov chain [1] and can be very quickly analyzed as such without having to resort to sampling. Random sampling is easy but take a step back and the entire state space is an integer in [1,100]. (Actually there are fewer…
Re: Hacking “Chutes and Ladders” using R
#14I don't want to knock the article, since this kind of exploration is fun and well written blogs are always a joy to read. But knowing some statistics, the entire of Snakes and Ladders is an absorbing markov chain [1] and can be very quickly analyzed as such without having to resort to sampling. Random sampling is easy but take a step back and the entire state space is an integer in [1,100]. (Actually there are fewer…
The article links two to Markov chain analyses, at http://datagenetics.com/blog/november12011/ and http://math.uchicago.edu/~may/REU2014/REUPapers/Hochman.pdf .
(Neither plays the "bounce-back" rule always demanded by my friend's little sister!)
Re: Hacking “Chutes and Ladders” using R
#15Thanks for this awesome analysis. I've been wanting to do a simulation of how much of Settlers of Catan is luck vs skill. Has anyone seen an analysis like this completed?
Best example was a tournament for Settlers. In the early stages one player dominated each table. But in one of the last stages it was only the top players. The game ended with one person getting their 10th VP and everyone else at the table had their 10th VP in their hands.
Re: Hacking “Chutes and Ladders” using R
#16I don't want to knock the article, since this kind of exploration is fun and well written blogs are always a joy to read. But knowing some statistics, the entire of Snakes and Ladders is an absorbing markov chain [1] and can be very quickly analyzed as such without having to resort to sampling. Random sampling is easy but take a step back and the entire state space is an integer in [1,100]. (Actually there are fewer…
Re: Hacking “Chutes and Ladders” using R
#17Thanks for this awesome analysis. I've been wanting to do a simulation of how much of Settlers of Catan is luck vs skill. Has anyone seen an analysis like this completed?
I haven't seen a formal analysis, but I can tell you for sure that it is highly skill-based until everyone plays optimally at the game. Then it becomes luck-based. Best example was a tournament for Settlers. In the early stages one player dominated each table. But in one of the last stages it was only the top players. The game ended with one person getting their 10th VP and everyone else at the table had their 10th V…