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Apple OS X El Capitan

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Re: Apple OS X El Capitan

#72
post #2

It looks like an incremental release. Not a bad idea considering how many bugs / issues Yosemite had. Hopefully, El Capitan fixes most of them.

Same, I'm still on Mavericks, and Yosemite still feels like "bleeding edge" to me.

I have to support an elementary school full of Macs, and Yosemite has been my ongoing nightmare. (Well, that and the bad joke known as OS X Server.) I won't update during the year for obvious reasons, but I'm still trying to decide whether or not I'm going to have to fragment my environment again (after just getting it all together with 10.9, finally). The incentive from Apple is very strong to install 10.10, but it just runs like utter garbage on all our older machines. And we can't run out and buy new ones whenever they feel like killing all hardware more than about 3 or 4 years old.

I'm still trying to convince people that our younger kids can learn just fine using the web browser on Windows and that we're overpaying money for these Macs (about double what we'd pay for a comparable Windows machine from our vendors) and wasting our tight budget. But there are a few people who just will not let them go. It's a real PITA running this mixed environment without another person to do sys/net admin stuff, or someone to handle more front-line support.

At this point, I'd take Apple just putting a stop to releasing these updates for iOS and OS X out at the beginning of the school year. It would be so much better if they'd do it about 4 months earlier.

Re: Apple OS X El Capitan

#73

When Apple switched from the big cats naming scheme to "places in California" I predicted (mostly to my adult children, who all have Apple computers): "How much ya wanna bet it's gonna be a cold day in hell when they name a build after someplace in SOUTHERN California?" If I'm wrong, I suppose the first build named after something in SoCal will be called "Joshua Tree" -- nice tie in with U2.

I'm looking forward to OS X 10.12, La Brea.

Considering how 10.10 traps machines older than about 3 years in the digital equivalent thereof, they missed their chance.

Re: Apple OS X El Capitan

#74

Anyone know what Python version comes bundled with El Capitan? I assume it's still 2.7.x, but one can always dream they have moved to Python 3 :)

I'm guessing 2.7 but I think we'll need a few months until the preview is available to know for sure.

Re: Apple OS X El Capitan

#76
I didn't see a list of supported hardware. Anyone know if a mid-2009 Macbook will be supported?

Also, I'm really hoping Apple supports ed25519 in ssh in 10.11... No reason why this is not available at this point.

Re: Apple OS X El Capitan

#77

I didn't see a list of supported hardware. Anyone know if a mid-2009 Macbook will be supported? Also, I'm really hoping Apple supports ed25519 in ssh in 10.11... No reason why this is not available at this point.

Im pretty sure they said its the same hardware support as Yosemite

Re: Apple OS X El Capitan

#78

Any word on minimum specs from people who've got the beta? I'm guessing that moving the system graphics frameworks over to Metal will result in the minimum specs being bumped to whatever they've written Metal drivers for.

At minimum it would be supporting whatever Yosemite did.

And surely the OS would be falling back to existing behaviour if Metal is not supported.

Re: Apple OS X El Capitan

#79
post #68

Earlier quoted context omitted.

I don't see where Apple said they were abandoning OpenGL. They just moved over to Metal for AppKit operations which naturally would always be faster than a common abstraction layer.

I'm sure OS X will retain its current support for OpenGL. But I think this means that Metal, not Vulkan, is going to be the equivalent to DX12 for OS X development.

I'm going to continue to get downvoted but oh well.

Apple was always going to support Metal on OSX in order to allow for iOS apps to transition back. It would be stupid not to.

That doesn't necessarily mean they are abandoning OpenGL. Just seems a little early to be getting the pitchforks out.

Re: Apple OS X El Capitan

#80
post #69
post #58

Earlier quoted context omitted.

I don't think there's going to be a major game developer that supports OpenGL/Vulkan on Windows over DirectX, outside of perhaps Bethesda/iD. If Vulkan isn't present on the second-most used desktop OS, and it's not best-of-breed on the operating system used on over 90% of desktops, I don't see where it makes major inroads on the desktop.

Valve is certainly interested in Vulkan, partly as a means to target Chinese Dota players running Windows XP. Even a second-place position on PC may amount to more than star status on OS X. (Though OTOH the relatively easy port could draw people looking for some extra income for their iOS game.) (In any case, is it yet certain that Apple won't support Vulkan on OS X? It wouldn't have been ready for El Capitan's launc…

Valve is an oversight, yeah -- I did mention them in another comment here. I don't really think of them as a game developer anymore, but I'm probably being unfair.

If Apple supports Vulkan but with worse drivers than Metal, I'm not sure that's any better. OSX has roughly four times the penetration of Linux in the latest Steam hardware and software survey. I'm not sure it's worth it for most developers to deliberately target the second-best choice on OS X in order to pick up the handful of Linux gamers who can't/won't dual-boot Windows.

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