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The real scars of Korean gaming

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Re: The real scars of Korean gaming

#2
Sometimes you pay a price to be able to do the things you love. However, the plight isn't necessarily with Lee Young Ho (aka "FlaSh"), who was winning $50,000 tournaments multiple times a year while on a 200-300k per year salary (I stopped following after the end of professional Brood War, not sure what it's like now).

The plight lies with those who aren't among the top 1% in their already elite field who are subject to the same amount of physical and mental stress and grueling 12 hour practices while making welfare wages. Maybe that's changed with more capital flowing into eSports these days, but I doubt it.

Re: The real scars of Korean gaming

#3
With Dota 2 sitting at an $11,000,000 prize pool, it's a little shocking that there isn't more structure and regulation in a massive sporting event like this.

Given the development of LoL in Korea and Dota in China (Along with CS:GO and others), an international esports comittee is something desperately needed for increasing player salaries, and driving up viewership.

Re: The real scars of Korean gaming

#4
post #2

Sometimes you pay a price to be able to do the things you love. However, the plight isn't necessarily with Lee Young Ho (aka "FlaSh"), who was winning $50,000 tournaments multiple times a year while on a 200-300k per year salary (I stopped following after the end of professional Brood War, not sure what it's like now). The plight lies with those who aren't among the top 1% in their already elite field who are subject…

>"who are subject to the same amount of physical and mental stress and grueling 12 hour practices while making welfare wages. "

They aren't subject to anything. They choose.

Re: The real scars of Korean gaming

#5
Injuries? Every sport has them, some even worse(MMA, boxing, fighting sports in general). From time to time this articles pup up about pc gaming. Its like any other sport, people should get over it.

Re: The real scars of Korean gaming

#6
post #2

Sometimes you pay a price to be able to do the things you love. However, the plight isn't necessarily with Lee Young Ho (aka "FlaSh"), who was winning $50,000 tournaments multiple times a year while on a 200-300k per year salary (I stopped following after the end of professional Brood War, not sure what it's like now). The plight lies with those who aren't among the top 1% in their already elite field who are subject…

> The plight lies with those who aren't among the top 1% in their already elite field who are subject to the same amount of physical and mental stress and grueling 12 hour practices while making welfare wages

That's also no different from other pro sports.

Re: The real scars of Korean gaming

#7
post #2

Sometimes you pay a price to be able to do the things you love. However, the plight isn't necessarily with Lee Young Ho (aka "FlaSh"), who was winning $50,000 tournaments multiple times a year while on a 200-300k per year salary (I stopped following after the end of professional Brood War, not sure what it's like now). The plight lies with those who aren't among the top 1% in their already elite field who are subject…

>"who are subject to the same amount of physical and mental stress and grueling 12 hour practices while making welfare wages. " They aren't subject to anything. They choose.

Yeah, doesn't this describe the pursuit of at least half the people on HN?

Re: The real scars of Korean gaming

#9
Did the authors never meet any professional athletes?

If you do any sort of sport (actual physical sport) on a competitive level, even in a local league, you do get hurt. And you work through your injuries and you keep training.

Re: The real scars of Korean gaming

#10
post #3

With Dota 2 sitting at an $11,000,000 prize pool, it's a little shocking that there isn't more structure and regulation in a massive sporting event like this. Given the development of LoL in Korea and Dota in China (Along with CS:GO and others), an international esports comittee is something desperately needed for increasing player salaries, and driving up viewership.

But what game is going to willing choose to be regulated? It's not like they're going to compete with other tournaments/events of the same game.
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