Braid is undecidable (2014) [pdf]
arxiv.org
Braid is undecidable (2014) [pdf]
1–10 of 31 posts
Re: Braid is undecidable (2014) [pdf]
#2Re: Braid is undecidable (2014) [pdf]
#3Also, I wonder if most programmers have unknowingly built a ton of Braid intuition because of the way the time reversal tree matches the way we model the undo tree in $EDITOR.
Re: Braid is undecidable (2014) [pdf]
#4Re: Braid is undecidable (2014) [pdf]
#5I felt sad when I finally completed Braid. It's still one of the best games I've ever played and I knew I was never going to find something like that again. This paper brought me back to that sense of wonder that I had the first time I played Braid.
Re: Braid is undecidable (2014) [pdf]
#6Re: Braid is undecidable (2014) [pdf]
#7Re: Braid is undecidable (2014) [pdf]
#8Jonathan Blow, creator of Braid, is coming out with a new game called "The Witness" pretty Soon™. http://the-witness.net/news/
Re: Braid is undecidable (2014) [pdf]
#9I felt sad when I finally completed Braid. It's still one of the best games I've ever played and I knew I was never going to find something like that again. This paper brought me back to that sense of wonder that I had the first time I played Braid.
Also consider playing the following if you have thirst for puzzle games
- The Swapper
- Snakebird
- Spacechem
- Starseed Pilgrim (this one I haven't played but Blow recommended it, iirc)Re: Braid is undecidable (2014) [pdf]
#10It is rather easy to build behaviors in systems that are Turing-complete (thus undecidable). What is more complicated is building nontrivial models (i.e. showing complex behavior) that are still decidable or even decidable in polynomial time.