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Google Design

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101–110 of 193 posts

Re: Google Design

#101

Am I the only one who gets a headache trying to decipher tile layouts like this? My eyes bounce back and forth and I still have no idea how the information is structured or what's important. I appreciate that Google is sharing all of this though.

Only thing worse than material design is web animations.

I am not sure if its a side effect of designers getting carried away but I find most of the web animations useless.

Re: Google Design

#102

Am I the only one who gets a headache trying to decipher tile layouts like this? My eyes bounce back and forth and I still have no idea how the information is structured or what's important. I appreciate that Google is sharing all of this though.

It also loads each tile on demand; if you're scrolling quickly, all you see is a bunch of empty colored boxes with titles.

Re: Google Design

#103
post #83

Material design doesn't scale up very well. On desktop we end up with huge flat areas or chunky images stretched beyond their size. Massive scaled chunks. Even on mobile it's just a stack of coloured boxes. I like some aspects of material design like the paper philosophy, the fine shadows, buttons, and other things that do well on mobile. But more work is needed to improve the desktop interface. Remember seeing iPhon…

It doesn't scale down well either, on mobile everything is too spaced out so the information density is terrible. The calendar app on android is a farce.

They've also released the 'improved' notes app, you now have to press buttons twice just to add a note, it's frustrating and totally idiotic. A hard to use notes app, great job Material.

Re: Google Design

#104

Earlier quoted context omitted.

But ultimately the pixels are colored, are they not? To me this reads as a way to acceptably talk about degrading designers... "Well we aren't employing those pesky 'Pixel Pushers' anymore. No. We are moving towards a jazz inspired design, it's more important and sophisticated than just coloring pixels" Please. Give it a rest. (^ In case it needs to be pointed out that's not an actual quote from anything anyone said.…

Hover the search icon and you have the grid you wish. I would also do the same thing, isn't because a thing is hidden or need a gesture/action (in this case, the hover status), that the thing doesn't need to be in the grid.

That's not a very graceful way of handling that though. I'm not saying it's not ok to break the grid, but at least make it logical. The element isn't even visible without interaction.

Re: Google Design

#105
post #51

design eh? http://developer.android.com/google/play/billing/billing_ref... (spoiler: page renders really poorly in chrome)

Looks like some CSS or something was broken earlier today, because I had the same experience, but now everything looks fine.

Re: Google Design

#107
post #34

The most iconic feature of "material design" to me is the "create" button in the lower right-hand corner. Except if you're in landscape in, say, Gmail, it's in the center bottom since it's a part of the message list. Can someone explain why a create button is given this privileged and inconsistent position instead of being in a menubar like every other button in every app ever?

The Floating Action Button or FAB is supposed to be more than just a single action, usually it's a menu of the most used actions (in Google Inbox for example it allows you to compose an email, invite others, add a reminder and lists your most recent contacts.)

[deleted]

Re: Google Design

#108

Well done Microsoft: inspiring not one, but two major competitors. Metro aka Modern aka Material rocks!

Material is very different from Metro, I would suggest reading the environment guidelines, they're very core to understanding the distinction between the two: https://www.google.com/design/spec/what-is-material/environm...
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